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Difference between revisions of "VeteranAbilities"
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− | {{ | + | {{Flag |
− | + | |name=VeteranAbilities | |
− | + | |files={{Categ|Rules(md).ini}} | |
− | + | |values=Comma-separated list of Strings (hardcoded flags) | |
− | + | |special=None | |
− | + | |default=none | |
− | + | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | |
− | + | |games=[[TS]], [[RA2]], [[YR]] | |
− | + | }} | |
− | + | ||
− | + | This flag specifies a list of veterancy bonuses that this object gains when it reaches "Veteran" stage. All possible values are hardcoded, and are listed below: | |
− | + | ||
− | + | {| style="font-family: mono-space; border: 1px dashed gray; border-collapse: collapse;" border=1 | |
− | + | | style="font-weight: bold;" | Value | |
− | + | | style="font-weight: bold;" | Imposes effect | |
− | + | |- | |
− | + | | CRUSHER | |
− | + | | [[Crusher]]=yes | |
− | + | |- | |
− | + | | GUARD_AREA | |
+ | | [[DefaultsToGuardArea]]=yes | ||
+ | |- | ||
+ | | TIBERIUM_HEAL | ||
+ | | [[TiberiumHeal]]=yes | ||
+ | |- | ||
+ | | FEARLESS | ||
+ | | [[Fearless]]=yes | ||
+ | |- | ||
+ | | SENSORS | ||
+ | | [[Sensors]]=yes | ||
+ | |- | ||
+ | | RADAR_INVISIBLE | ||
+ | | [[RadarInvisible]]=yes | ||
+ | |- | ||
+ | | EXPLODES | ||
+ | | [[Explodes]]=yes | ||
+ | |- | ||
+ | | SELF_HEAL | ||
+ | | [[SelfHealing]]=yes | ||
+ | |- | ||
+ | | VEIN_PROOF | ||
+ | | [[ImmuneToVeins]]=yes | ||
+ | |- | ||
+ | | TIBERIUM_PROOF | ||
+ | | [[TiberiumProof]]=yes | ||
+ | |- | ||
+ | | CLOAK | ||
+ | | [[Cloakable]]=yes | ||
+ | |- | ||
+ | | SIGHT | ||
+ | | style="font-family: sans-serif;" | Multiplies the <tt>[[Sight]]=</tt> by <tt>[[VeteranSight]]</tt> | ||
+ | |- | ||
+ | | FIREPOWER | ||
+ | | style="font-family: sans-serif;" | Multiplies the <tt>[[Damage]]=</tt> of all weapons by <tt>[[VeteranCombat]]</tt> | ||
+ | |- | ||
+ | | STRONGER | ||
+ | | style="font-family: sans-serif;" | Divides all future <tt>[[Damage]]=</tt> received by this object by <tt>[[VeteranArmor]]</tt> | ||
+ | |- | ||
+ | | FASTER | ||
+ | | style="font-family: sans-serif;" | Multiplies the <tt>[[Speed]]=</tt> by <tt>[[VeteranSpeed]]</tt> | ||
+ | |} | ||
+ | |||
+ | It is unknown when and how <tt>[[VeteranROF]]</tt> is applied. |
Revision as of 07:36, 27 May 2006
Flag: | VeteranAbilities |
File(s): | Rules(md).ini |
Values: | Comma-separated list of Strings (hardcoded flags) |
Special Values: | None |
Default: | none |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies a list of veterancy bonuses that this object gains when it reaches "Veteran" stage. All possible values are hardcoded, and are listed below:
Value | Imposes effect |
CRUSHER | Crusher=yes |
GUARD_AREA | DefaultsToGuardArea=yes |
TIBERIUM_HEAL | TiberiumHeal=yes |
FEARLESS | Fearless=yes |
SENSORS | Sensors=yes |
RADAR_INVISIBLE | RadarInvisible=yes |
EXPLODES | Explodes=yes |
SELF_HEAL | SelfHealing=yes |
VEIN_PROOF | ImmuneToVeins=yes |
TIBERIUM_PROOF | TiberiumProof=yes |
CLOAK | Cloakable=yes |
SIGHT | Multiplies the Sight= by VeteranSight |
FIREPOWER | Multiplies the Damage= of all weapons by VeteranCombat |
STRONGER | Divides all future Damage= received by this object by VeteranArmor |
FASTER | Multiplies the Speed= by VeteranSpeed |