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Difference between revisions of "VeteranAbilities"

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This flag specifies a list of veterancy bonuses that this object gains when it reaches "Veteran" stage. All possible values are hardcoded, and are listed below:
 
This flag specifies a list of veterancy bonuses that this object gains when it reaches "Veteran" stage. All possible values are hardcoded, and are listed below:
  
{| style="font-family: mono-space; border: 1px dashed gray; border-collapse: collapse;" border=1
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{| style="font-family: monospace; border: 1px dashed gray; border-collapse: collapse;" border=1
| style="font-weight: bold;" | Value
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| style="font-weight: bold; background: #ccc;" | Value
| style="font-weight: bold;" | Imposes effect
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| style="font-weight: bold; background: #ccc;" | Imposes effect
 
|-
 
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| CRUSHER
 
| CRUSHER

Revision as of 07:40, 27 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranAbilities
File(s): Rules(md).ini
Values: Comma-separated list of Strings (hardcoded flags)
Special Values: None
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies a list of veterancy bonuses that this object gains when it reaches "Veteran" stage. All possible values are hardcoded, and are listed below:

Value Imposes effect
CRUSHER Crusher=yes
GUARD_AREA DefaultsToGuardArea=yes
TIBERIUM_HEAL TiberiumHeal=yes
FEARLESS Fearless=yes
SENSORS Sensors=yes
RADAR_INVISIBLE RadarInvisible=yes
EXPLODES Explodes=yes
SELF_HEAL SelfHealing=yes
VEIN_PROOF ImmuneToVeins=yes
TIBERIUM_PROOF TiberiumProof=yes
CLOAK Cloakable=yes
SIGHT Multiplies the Sight= by VeteranSight
FIREPOWER Multiplies the Damage= of all weapons by VeteranCombat
STRONGER Divides all future Damage= received by this object by VeteranArmor
FASTER Multiplies the Speed= by VeteranSpeed
It is unknown when and how VeteranROF is applied.