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Difference between revisions of "VoxelBarrelFile"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the VXL and corresponding HVA filename to be used for the barrel attached to the TurretAnim= on this BuildingType. The structure should also have a VXL TurretAnim= defined and have TurretAnimIsVoxel=true set.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|BuildingTypes}}
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|values={{Values|string}}
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|default=none
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|fs=yes
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}}
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Specifies the [[VXL]] (and corresponding [[HVA]]) filename (without filename extension) to be used for the barrel attached to the [[turret|TurretAnim]] on this [[BuildingTypes|building]]. The building must have both a valid turret (voxel or [[SHP|shape]]) and {{f|BarrelAnimIsVoxel|yes|link}} set.
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== See Also ==
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* [[BarrelAnimIsVoxel]]
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* [[VoxelBarrelOffsetToPitchPivotPoint]]
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* [[VoxelBarrelOffsetToRotatePivotPoint]]
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* [[VoxelBarrelOffsetToBuildingPivotPoint]]
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* [[VoxelBarrelOffsetToBarrelEnd]]
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* [[VoxelBarrelScale]]

Latest revision as of 18:18, 18 April 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VoxelBarrelFile
File(s): rules(md).ini
Values: Strings: Normal text.
Default: none
Applicable to: BuildingTypes


Specifies the VXL (and corresponding HVA) filename (without filename extension) to be used for the barrel attached to the TurretAnim on this building. The building must have both a valid turret (voxel or shape) and BarrelAnimIsVoxel=yes set.

See Also