HouseTypeClass

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The HouseTypeClass holds default settings for Houses which are loaded from an INI file.
HouseTypes are also known as Countries.

Contents

[edit] Class specifications

Property Value
General:
DerivationAbstractClassAbstractTypeClass → HouseTypeClass
GUID{1DD43928-046B-11D2-ACA4-006008055BB5}
VT address (YR 1.001)0x7EAB58
Size of member data (YR 1.001)0x1B0 bytes
AbstractClass derivative:
AbstractDerivation ID0x0E


[edit] Member variables

Offset Type Name Description
AbstractClass:
0x0ptrVirtualTablePointer to the class's Virtual Table
0x4ptrIRTTITypeInfo VTablePointer to an extended VTable (not sure what exactly it does)
0x8ptrINoticeSink VTablePointer to an extended VTable (not sure what exactly it does)
0xCptrINoticeSource VTablePointer to an extended VTable (not sure what exactly it does)
0x10DWORDunknown
0x14DWORDDerivationFlagsBit 0: set if the instance is or derives from a TechnoClass
Bit 1: set if the instance is or derives from a ObjectClass
Bit 2: set if the instance is or derives from a FootClass
0x18DWORDunknown
0x1CDWORDunknown
0x20boolDirtyWas the object changed since it was last saved?
0x21BYTEunused
0x22WORDunused
AbstractTypeClass:
0x24char[0x18]IDThe INI name of this type (for example: SMCV).
0x3CBYTEreservedZero-termination of the ID.
0x3Dchar[0x20]UINameStringtable reference given by the UIName tag.
0x5DBYTEreservedZero-termination of the UIName.
0x5EWORDunused
0x60wchar*UINamePointer to the UIName unicode string inside the stringtable.
0x64char[0x31]NameName given by the Name tag.
0x95BYTEreservedZero-termination of the Name.
0x96WORDunused
HouseTypeClass:
0x98 char[0x18] ParentCountry
0xB0BYTEreservedZero-termination of the ParentCountry string.
0xB1BYTEunused
0xB2WORDunused
0xB4 int Index Index in the global HouseTypeClass array.
0xB8 int Index Index in the global HouseTypeClass array.
(stored twice for some reason?)
0xBC int Side index Index of this country's side in the global SideClass array.
0xC0 ColorScheme* Color
0xC4DWORDunused
0xC8 double Firepower
0xD0 double Groundspeed
0xD8 double Airspeed
0xE0 double Armor
0xE8 double ROF
0xF0 double Cost
0xF8 double BuildTime
0x100 float ArmorInfantryMult
0x104 float ArmorUnitsMult
0x108 float ArmorAircraftMult
0x10C float ArmorBuildingsMult
0x110 float ArmorDefensesMult
0x114 float CostInfantryMult
0x118 float CostUnitsMult
0x11C float CostAircraftMult
0x120 float CostBuildingsMult
0x124 float CostDefensesMult
0x128 float SpeedInfantryMult
0x12C float SpeedUnitsMult
0x130 float SpeedAircraftMult
0x134 float BuildTimeInfantryMult
0x138 float BuildTimeUnitsMult
0x13C float BuildTimeAircraftMult
0x140 float BuildTimeBuildingsMult
0x144 float BuildTimeDefensesMult
0x148 float IncomeMult
0x14C vector<InfantryTypeClass*> VeteranInfantry
0x168 vector<UnitTypeClass*> VeteranUnits
0x184 vector<AircraftTypeClass*> VeteranAircraft
0x1A0 char[0x4] Suffix
0x1A4 char[0x1] Prefix
0x1A5 bool Multiplay
0x1A6 bool MultiplayPassive
0x1A7 bool WallOwner
0x1A8 bool SmartAI
0x1A9BYTEunused
0x1AAWORDunused
0x1ACDWORDunused
AbstractClass - Member Variables
AbstractTypeClass - Member Variables
HouseTypeClass - Member Variables

[edit] Virtual Table

Offset Return Type Name Arguments Description
IUnknown:
0x0HRESULTQueryInterfaceREFIID iid
void ** ppvObject
MSDN:
"Returns a pointer to a specified interface on an object to which a client currently holds an interface pointer."
0x4ULONGAddRefnoneMSDN:
"[...] increments the reference count for an interface on an object. It should be called for every new copy of a pointer to an interface on a given object."
0x8ULONGReleasenoneMSDN:
"Decrements the reference count for the calling interface on a object. If the reference count on the object falls to 0, the object is freed from memory."
IPersist:
0xCHRESULTGetClassIDCLSID * pClassIDMSDN:
"Retrieves the class identifier (CLSID) of an object. The CLSID is a unique value that identifies the code that can manipulate the persistent data."
IPersistStream:
0x10HRESULTIsDirtynoneMSDN:
"Checks the object for changes since it was last saved."
0x14HRESULTLoadIStream* stream
AbstractClass* dst
MSDN:
"Initializes an object from the stream where it was previously saved."
0x18HRESULTSaveIStream* stream
AbstractClass* src
(3rd is unknown)
MSDN:
"Saves an object to the specified stream."
0x1CHRESULTGetMaxSizeULARGE_INTEGER * pcbSizeMSDN:
"Returns the size in bytes of the stream needed to save the object."
AbstractClass:
0x20none (DTOR)DestructornoneFrees memory and removes this instance from global arrays.
0x24unknownunknownunknown
0x28unknownunknownunknown
0x2CintGetAbstractDerivationIDnoneGets the AbstractDerivationID of this class.
Used to find out "what something is".
0x30intGetSizenoneGets the size of the member data.
0x34unsigned longGetCRCunknownCalculates a CRC sum of this instance.
0x38intGetOwningHouseIndexnoneGets the index of the House (player) who owns this object.
0x3CHouseClass*GetOwningHousenoneGets a pointer to the House (player) who owns this object.
0x40intGetArrayIndexnoneGets the index of this class instance in the global array.
This will return 0 for abstract classes.
0x44boolIsDeadnoneFinds out whether this instance is dead.
This is only used for "living" objects with a health.
0x48voidGet3DCoordsint* dst_xyzLoads 3D coordinates into dst_xyz.
0x4CvoidGet3DCoords_varint* dst_xyzLoads 3D coordinates into variables, then into dst_xyz.
This method is obsolete (use 0x48).
0x50unknownunknownunknown
0x54unknownunknownunknown
0x58unknownunknownunknown
0x5CvoidAdvanceFramenoneThis is an updating routine, called every frame.
AbstractTypeClass:
0x60unknownunknownunknown
0x64boolLoadFromINICCINIClass* iniInitializes the type based on the INI file section ID.
0x68boolSaveToINICCINIClass* iniSaves this type to an INI file.HouseTypeClass - Virtual Table
AbstractClass - Virtual Table
AbstractTypeClass - Virtual Table

[edit] Member functions

Address (YR 1.001) Return Type Name Arguments Description
0x5113F0ptr (CTOR)Constructorchar* IDCreates an instance.
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