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Difference between revisions of "AltCameo"
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Nighthawk200 (talk | contribs) (This page didn't exist, I thought it should considering there is a page on the Cameo flag.) |
(Cameos can be longer than 8 characters) |
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{{Flag | {{Flag | ||
|name=AltCameo | |name=AltCameo | ||
− | |files={{Categ| | + | |files={{Categ|ini=art}} |
− | |values=strings | + | |values={{values|strings|filenames}} |
− | |||
|default=XXICON | |default=XXICON | ||
− | |types={{Categ| | + | |types={{Categ|Technoes}} |
|games=[[RA2]], [[YR]] | |games=[[RA2]], [[YR]] | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
− | + | When [[Adding_A_Cameo|Adding A Cameo]], this flag defines the sidebar image used for a veteran version of this unit. | |
− | ____uico.shp | + | |
− | where ____ is the first four letters of your cameo's filename. Cameos | + | The general naming convention of existing cameos is: '''''____uico.shp''''', where ____ is the first four letters of your cameo's filename. Cameos don't need to have an 8-character filename followed by the .shp extension, but it is the naming convention used by Westwood. Normally this would be '''''____icon.shp''''', but veteran icons are usually given the suffix of 'uico' instead. |
− | + | ||
− | + | == Where applicable == | |
+ | |||
+ | :{{Y}}On [[InfantryTypes]] with {{f|Trainable|yes|link}} - when the player successfully [[The Infiltration System|infiltrates]] a Barracks. | ||
+ | :{{Y}}On [[VehicleTypes]] with {{f|Trainable|yes|link}} - when the player successfully [[The Infiltration System|infiltrates]] a War Factory. (See [[#bug1|Bugs]]) | ||
+ | :{{Y}}On [[BuildingTypes]] which are {{f|Trainable|yes|link}} and [[UndeploysInto|UndeployInto]] VehicleTypes - when the player successfully [[The Infiltration System|infiltrates]] a War Factory. (See [[#bug1|Bugs]].) | ||
+ | |||
+ | {{Bugs}} | ||
+ | :{{N}}<span id="bug1">Once a War Factory has been infiltrated</span>, VehicleTypes with {{f|Naval|yes|link}} and {{f|Trainable|yes|link}} get their cameos "upgraded" into this version even though they do not start off as veteran when built. Ares DLL fixes this. | ||
+ | :{{N}}<span id="bug2">Infantry designated as {{f|VeteranInfantry|link}} and units designated as {{f|VeteranUnits|link}}</span> don't get their cameos "upgraded" into this version even though they actually start off as veteran when built. |
Latest revision as of 10:51, 30 June 2021
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Flag: | AltCameo |
File(s): | art(md).ini |
Values: | Strings: Normal text. (Limited to: filenames) |
Default: | XXICON |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
When Adding A Cameo, this flag defines the sidebar image used for a veteran version of this unit.
The general naming convention of existing cameos is: ____uico.shp, where ____ is the first four letters of your cameo's filename. Cameos don't need to have an 8-character filename followed by the .shp extension, but it is the naming convention used by Westwood. Normally this would be ____icon.shp, but veteran icons are usually given the suffix of 'uico' instead.
Where applicable
On InfantryTypes with Trainable=yes - when the player successfully infiltrates a Barracks.
On VehicleTypes with Trainable=yes - when the player successfully infiltrates a War Factory. (See Bugs)
On BuildingTypes which are Trainable=yes and UndeployInto VehicleTypes - when the player successfully infiltrates a War Factory. (See Bugs.)
Bugs/Side-Effects/Unexpected Limitations
Once a War Factory has been infiltrated, VehicleTypes with Naval=yes and Trainable=yes get their cameos "upgraded" into this version even though they do not start off as veteran when built. Ares DLL fixes this.
Infantry designated as VeteranInfantry and units designated as VeteranUnits don't get their cameos "upgraded" into this version even though they actually start off as veteran when built.