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- == Applicable INI Flags == {{Applicable INI Flags}}3 KB (392 words) - 19:11, 13 February 2024
- ...ding, but not limited to, two files on map editing and the [[Red Alert 2 AI.INI Guide]], the definite guide to RA2's and YR's AI. ...n Sun (including Firestorm), Starting Points, Using And Modifying The RULES.INI Settings, SED Files, MAP, MPR & YRM Files (and all sections in them), Addin5 KB (710 words) - 10:31, 7 December 2009
- |files=rules(md).ini When set in the unit's rules entry, the {{f|TypeImmune|Yes|link}} flag will render an object immune to d1 KB (174 words) - 10:45, 27 November 2009
- |files=[[rules.ini]] [[Category:INI Flags]]917 bytes (146 words) - 15:08, 13 January 2023
- |files={{Ini|Rules}} |files={{Ini|Rules}}2 KB (230 words) - 17:15, 26 January 2011
- This section in {{ini|rules}} specifies behavioural characteristics of objects engaged in missions. The == Applicable INI Flags ==5 KB (726 words) - 19:47, 8 June 2023
- |files=[[rules.ini|rules(md).ini]] This new section contains flags that affect the core functionality of the game.271 bytes (39 words) - 20:00, 11 August 2010
- ===Flags involved=== ...used in which weapon mode. According to the flag description in the rules(md).ini, the {{Tt|Y}} is substituted for a 'swapping factor'. The IFV's turret8 KB (1,244 words) - 22:09, 22 July 2011
- |files={{Categ|Art(md).ini}} ...onally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.964 bytes (150 words) - 01:41, 10 January 2012
- |files={{Categ|ini=rules}} [[Category:INI Flags]]942 bytes (158 words) - 08:01, 13 March 2013
- |files={{Categ|ini=rules}} [[Category:INI Flags]]592 bytes (90 words) - 00:52, 17 March 2013
- |files={{Categ|Rules(md).ini}} [[Category:Unlisted Flags]]579 bytes (80 words) - 13:16, 27 December 2021
- |files={{Categ|Rules(md).ini}} [[Category:Unlisted Flags]]579 bytes (80 words) - 13:16, 27 December 2021
- |files={{Categ|rules(md).ini}} ...PowerUp''N''LocYY]]</tt>, and <tt>[[PowerUp1LocZZ|PowerUp''N''LocZZ]]</tt> flags in {{ini|art}}.1 KB (199 words) - 14:44, 18 May 2020
- |files={{Categ|rules(md).ini}} [[Category:INI Flags]]506 bytes (60 words) - 08:29, 29 October 2018
- |files={{Categ|rules(md).ini}} ...like the AI script actions of Attack TargetType (0,n). Vanilla game rules(md).ini has this value set to -10. This value is a kind of percentage of the m4 KB (685 words) - 08:32, 31 October 2018
- ...in {{ra2}} it is not assigned to anything and can be used for new movement rules). ...TS, in RA2 it is not assigned to anything and can be used for new movement rules).4 KB (593 words) - 17:29, 14 February 2024
- In this section of [[Rules|rules.ini]], the game's skirmish and LAN default settings, as well as minima and maxi == Applicable INI Flags ==1 KB (152 words) - 12:07, 9 February 2020
- |files={{Categ|Art(md).ini}} Defines the [[animation]] to use when this building is active. The following rules apply:1 KB (152 words) - 23:15, 16 February 2020
- This section of {{ini|rules}} controls the movement and behavior of units with the levitate [[Locomotor == Applicable INI Flags ==2 KB (271 words) - 17:18, 10 October 2020