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  • == Applicable INI Flags == {{Applicable INI Flags}}
    3 KB (392 words) - 19:11, 13 February 2024
  • ...ding, but not limited to, two files on map editing and the [[Red Alert 2 AI.INI Guide]], the definite guide to RA2's and YR's AI. ...n Sun (including Firestorm), Starting Points, Using And Modifying The RULES.INI Settings, SED Files, MAP, MPR & YRM Files (and all sections in them), Addin
    5 KB (710 words) - 10:31, 7 December 2009
  • |files=rules(md).ini When set in the unit's rules entry, the {{f|TypeImmune|Yes|link}} flag will render an object immune to d
    1 KB (174 words) - 10:45, 27 November 2009
  • |files=[[rules.ini]] [[Category:INI Flags]]
    917 bytes (146 words) - 15:08, 13 January 2023
  • |files={{Ini|Rules}} |files={{Ini|Rules}}
    2 KB (230 words) - 17:15, 26 January 2011
  • This section in {{ini|rules}} specifies behavioural characteristics of objects engaged in missions. The == Applicable INI Flags ==
    5 KB (726 words) - 19:47, 8 June 2023
  • |files=[[rules.ini|rules(md).ini]] This new section contains flags that affect the core functionality of the game.
    271 bytes (39 words) - 20:00, 11 August 2010
  • ===Flags involved=== ...used in which weapon mode. According to the flag description in the rules(md).ini, the {{Tt|Y}} is substituted for a 'swapping factor'. The IFV's turret
    8 KB (1,244 words) - 22:09, 22 July 2011
  • |files={{Categ|Art(md).ini}} ...onally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.
    964 bytes (150 words) - 01:41, 10 January 2012
  • |files={{Categ|ini=rules}} [[Category:INI Flags]]
    942 bytes (158 words) - 08:01, 13 March 2013
  • |files={{Categ|ini=rules}} [[Category:INI Flags]]
    592 bytes (90 words) - 00:52, 17 March 2013
  • |files={{Categ|Rules(md).ini}} [[Category:Unlisted Flags]]
    579 bytes (80 words) - 13:16, 27 December 2021
  • |files={{Categ|Rules(md).ini}} [[Category:Unlisted Flags]]
    579 bytes (80 words) - 13:16, 27 December 2021
  • |files={{Categ|rules(md).ini}} ...PowerUp''N''LocYY]]</tt>, and <tt>[[PowerUp1LocZZ|PowerUp''N''LocZZ]]</tt> flags in {{ini|art}}.
    1 KB (199 words) - 14:44, 18 May 2020
  • |files={{Categ|rules(md).ini}} [[Category:INI Flags]]
    506 bytes (60 words) - 08:29, 29 October 2018
  • |files={{Categ|rules(md).ini}} ...like the AI script actions of Attack TargetType (0,n). Vanilla game rules(md).ini has this value set to -10. This value is a kind of percentage of the m
    4 KB (685 words) - 08:32, 31 October 2018
  • ...in {{ra2}} it is not assigned to anything and can be used for new movement rules). ...TS, in RA2 it is not assigned to anything and can be used for new movement rules).
    4 KB (593 words) - 17:29, 14 February 2024
  • In this section of [[Rules|rules.ini]], the game's skirmish and LAN default settings, as well as minima and maxi == Applicable INI Flags ==
    1 KB (152 words) - 12:07, 9 February 2020
  • |files={{Categ|Art(md).ini}} Defines the [[animation]] to use when this building is active. The following rules apply:
    1 KB (152 words) - 23:15, 16 February 2020
  • This section of {{ini|rules}} controls the movement and behavior of units with the levitate [[Locomotor == Applicable INI Flags ==
    2 KB (271 words) - 17:18, 10 October 2020

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