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InitialAmmo

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Revision as of 07:36, 20 December 2009 by Vinifera7 (talk | contribs) (Minor revisions.)
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Flag: InitialAmmo
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Special Values: −1; −2
Default: −1
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines the ammunition supply of a unit, with Ammo set to a positive integer greater than 0, when it is created from the corresponding Factory. Values for InitialAmmo greater than or equal to 0 result in a starting ammo supply of that number plus 1.

A unit can be created with an ammo supply greater than Ammo. If InitialAmmo is set to a value greater than Ammo, then the following things occur:

  1. The unit will be created with InitialAmmo ammo.
  2. If the unit has PipScale=ammo, the pip display will innacurately represent an amount equal to Ammo until the unit depletes enough rounds so that its current ammo is no more than Ammo.

Regardless, the unit can never reload its ammo by any means to an amount greater than Ammo.

Special values

  • InitialAmmo=-1 results in the unit starting with full ammo. This is also the default behavior.
  • InitialAmmo=-2 results in the unit being created with an empty ammo supply.

See also