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Difference between revisions of "Reload"

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(See also)
m (Replacing Template:TTL with Template:F.)
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{{TTL|Reload}} specifies the base delay in frames between reloading each round of ammunition for units with {{TTL|Ammo}} set to a positive [[Help:Values#Integers|integer]].
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{{f|Reload|link}} specifies the base delay in frames between reloading each round of ammunition for units with {{f|Ammo|link}} set to a positive [[Help:Values#Integers|integer]].
  
By setting {{TTL|EmptyReload}}, this delay can be modified for reloading the first round of ammunition when the unit is empty.
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By setting {{f|EmptyReload|link}}, this delay can be modified for reloading the first round of ammunition when the unit is empty.
  
On units that have {{TTL|PipWrap}} set, {{TTL|ReloadIncrement}} can be used to speed up or slow down the rate at which they reload.
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On units that have {{f|PipWrap|link}} set, {{f|ReloadIncrement|link}} can be used to speed up or slow down the rate at which they reload.
  
 
==See also==
 
==See also==
* {{TTL|Ammo}}
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* {{f|Ammo|link}}
* {{TTL|InitialAmmo}}
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* {{f|InitialAmmo|link}}
* {{TTL|PipScale}}
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* {{f|PipScale|link}}
* {{TTL|DamageReducesReadiness}}
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* {{f|DamageReducesReadiness|link}}
* {{TTL|ReadinessReductionMultiplier}}
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* {{f|ReadinessReductionMultiplier|link}}

Revision as of 10:29, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Reload
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Reload specifies the base delay in frames between reloading each round of ammunition for units with Ammo set to a positive integer.

By setting EmptyReload, this delay can be modified for reloading the first round of ammunition when the unit is empty.

On units that have PipWrap set, ReloadIncrement can be used to speed up or slow down the rate at which they reload.

See also