ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Reload"

From ModEnc
Jump to: navigation, search
m (Replacing Template:TTL with Template:F.)
m (Minor revisions.)
Line 2: Line 2:
 
|values={{Values|unsigned integers}}
 
|values={{Values|unsigned integers}}
 
|default=0
 
|default=0
|types={{CatAllTypes}}
+
|types={{Categ|Technoes}}
 
|ts=yes
 
|ts=yes
 
|fs=yes
 
|fs=yes
Line 8: Line 8:
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
|rp=yes
 
 
}}
 
}}
  
{{f|Reload|link}} specifies the base delay in frames between reloading each round of ammunition for units with {{f|Ammo|link}} set to a positive [[Help:Values#Integers|integer]].
+
This flag specifies the base delay in [[frames]] between automatic{{fnl|1}} reloading of each round of ammunition for [[TechnoTypes|units]] with {{f|Ammo|link}} set to a positive [[Help:Values#Integers|integer]].
  
By setting {{f|EmptyReload|link}}, this delay can be modified for reloading the first round of ammunition when the unit is empty.
+
By setting {{f|EmptyReload|link}} to an integer other than {{f|Reload|link}} or −1, this delay can be modified for reloading the first round of ammunition when the unit is empty.
  
On units that have {{f|PipWrap|link}} set, {{f|ReloadIncrement|link}} can be used to speed up or slow down the rate at which they reload.
+
On units that have {{f|PipWrap|link}} set to a positive integer greater than 0, {{f|ReloadIncrement|link}} can be used to speed up or slow down the rate at which they reload.
  
 
==See also==
 
==See also==
 
* {{f|Ammo|link}}
 
* {{f|Ammo|link}}
 
* {{f|InitialAmmo|link}}
 
* {{f|InitialAmmo|link}}
* {{f|PipScale|link}}
+
* {{f|EmptyReload|link}}
 +
* {{f|ReloadIncrement|link}}
 
* {{f|DamageReducesReadiness|link}}
 
* {{f|DamageReducesReadiness|link}}
 
* {{f|ReadinessReductionMultiplier|link}}
 
* {{f|ReadinessReductionMultiplier|link}}
 +
 +
==Notes==
 +
{{fn|1|As opposed to manually; see [[ManualReload]].}}

Revision as of 08:12, 20 December 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Reload
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag specifies the base delay in frames between automatic1 reloading of each round of ammunition for units with Ammo set to a positive integer.

By setting EmptyReload to an integer other than Reload or −1, this delay can be modified for reloading the first round of ammunition when the unit is empty.

On units that have PipWrap set to a positive integer greater than 0, ReloadIncrement can be used to speed up or slow down the rate at which they reload.

See also

Notes

1 As opposed to manually; see ManualReload.