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  • |special=Negative values{{Sup|[[BuildLimit#Special_Values|{{Arr|d}}]]}}
    3 KB (521 words) - 07:01, 30 August 2020
  • ...o may not immediately be noticeable. Use [[FinalAlert]]'s {{tt|Options}} {{arr|r}} {{tt|Show Building Outline}} feature to see the actual areas taken up b
    20 KB (3,373 words) - 17:39, 2 April 2024
  • |{{tt|redalert.mix}} {{Arr|r}} {{tt|local.mix}} |{{tt|tibsun.mix}} {{Arr|r}} {{tt|local.mix}}
    9 KB (1,263 words) - 02:37, 22 February 2024
  • Specifies the list index of {{tt|rulesmd.ini}}{{arr|r}}[{{f|General|link}}]{{arr|r}}{{f|AnimToInfantry|link}} to refer to to determine which [[InfantryType] {{tt|[[rules|rulesmd.ini]]}}{{arr|r}}[[General|[General]]]{{arr|r}}{{f|AnimToInfantry|link}}<br>
    7 KB (1,153 words) - 22:10, 9 July 2022
  • ...'), this refund amount is then further multiplied by [{{f|General|link}}]{{arr|r}}{{f|RefundPercent|50%|link}}
    4 KB (724 words) - 10:33, 27 November 2009
  • ..., <tt>Projectile=</tt> determines which Projectile {{sup|[[#As_an_Object|{{arr|d}}]]}} a [[weapon]] should use.
    5 KB (594 words) - 18:49, 30 June 2021
  • ...Values|strings|[[hardcoded]] values[[{{PAGENAME}}#Accepted_values1|{{sup|{{arr|d}}}}]]}} ...ues|stringlist|[[hardcoded]] values[[{{PAGENAME}}#Accepted_values2|{{sup|{{arr|d}}}}]]|separator=whitespace}}
    6 KB (944 words) - 04:14, 11 December 2009
  • ...]] are in {{Tt|RA2.mix}} {{arr|r}} {{Tt|local.mix}} and {{Tt|RA2md.mix}} {{arr|r}} {{Tt|localmd.mix}}. {{Tt|rulesmd.ini}} and {{Tt|soundmd.ini}} for YR 1. ...{{Tt|language.mix}} {{arr|r}} {{Tt|cameo.mix}} and in {{Tt|langmd.mix}} {{arr|r}} {{Tt|cameomd.mix}}.
    11 KB (1,823 words) - 09:42, 26 October 2023
  • ...he amount of time the object will take to construct. [{{f|General|link}}]{{arr|r}}{{f|BuildSpeed|link}} determines the time, in minutes, to construct 1000
    3 KB (427 words) - 09:47, 27 November 2009
  • |special= &#x2d;2 (see [[#Special values|{{arr|d}}]]) |special= &#x2d;2 (see [[#Special values|{{arr|d}}]])
    3 KB (430 words) - 20:47, 10 July 2018
  • ...ted) : Show the intro movie (Equivalent to setting Ra2md.ini {{sl|Intro}}{{arr|r}}{{f|Play|yes|link}}.)
    6 KB (1,031 words) - 03:17, 19 December 2011
  • ...[DeathWeapon#As_a_concept|death weapon]] specified by {{sl|CombatDamage}}{{arr}}{{tt|[[DeathWeapon#For_.5BCombatDamage.5D|DeathWeapon]]}} will be fired in
    3 KB (444 words) - 12:55, 16 October 2022
  • |values={{values|strings|[[hardcoded]] values[[{{PAGENAME}}#values|{{sup|{{arr|d}}}}]]}} ...hough the [[AI]] has some issues handling them[[{{PAGENAME}}#0x0AI|{{sup|{{arr|d}}}}]].
    6 KB (828 words) - 09:05, 14 February 2023
  • ...er 1 (namely {{tt|<Alternate Next Scenario>}} as defined in {{ini|rules}}{{arr|r}}{{sl|VariableNames}}) to a value of 1 during the mission, either by [[Ac
    1 KB (195 words) - 11:29, 4 September 2019
  • ...up|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|{{Arr|d}}]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28 ...at a rate defined by TiberiumHeal{{Sup|[[TiberiumHeal#For_.5BGeneral.5D|{{Arr|u}}]]}} (in {{tt|[[General|[General]]]}}).
    2 KB (215 words) - 10:43, 27 November 2009
  • |default=100.0 (broken, see [[#Bugs|{{arr|d}} below]])
    1 KB (205 words) - 14:18, 4 December 2020
  • ...dingType]] with {{f|HoverPad|yes|link}} is constructed and {{sl|General}}{{arr|r}}{{f|SeparateAircraft|no|link}} is set. The aircraft will appear docked t
    1 KB (190 words) - 10:24, 27 November 2009
  • ...verridden for individual InfantryTypes[[{{PAGENAME}}#InfantryTypes|{{sup|{{arr|d}}}}]]. ...{{sl|General}}{{arr|r}}{{f|DeadBodies|link}}[[{{PAGENAME}}#General|{{sup|{{arr|u}}}}]].
    1 KB (143 words) - 09:51, 27 November 2009
  • ...specified its own [[DeathWeapon#For_TechnoTypes|{{tt|DeathWeapon}}{{Sup|{{arr|d}}}}]]. ...r|u}}]]}} for determing the [[DeathWeapon#As_a_concept|death weapon{{Sup|{{arr|u}}}}]] to use.
    2 KB (289 words) - 20:04, 31 May 2012
  • ...es={{Values|strings|hardcoded values{{Sup|[[{{PAGENAME}}#Accepted_Values|{{Arr|d}}]]}}}}
    4 KB (611 words) - 09:25, 27 November 2009
  • ...Type is destroyed. If it is left blank, debris from [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list is used instead.
    494 bytes (70 words) - 09:52, 27 November 2009
  • ...ly actually considered eligible if [{{f|MultiplayerDialogSettings|link}}]{{arr|r}}{{f|BuildOffAlly|yes|link}} is set (by enabling the corresponding checkb
    1 KB (217 words) - 09:55, 27 November 2009
  • Although it accepts any string from the list{{Sup|[[{{PAGENAME}}#values|{{Arr|d}}]]}}, only four of them will actually work after going through a filteri
    4 KB (632 words) - 11:36, 5 November 2012
  • |special=&minus;1[[#Special values|{{sup|{{arr|d}}}}]] ...nk}} other than &minus;1, which is a special case[[#Special values|{{sup|{{arr|d}}}}]], result in a starting ammo supply of that number plus 1.
    2 KB (300 words) - 17:35, 9 June 2013
  • ...d, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list , or the {{f|DebrisTypes|link}} li ...s, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|MetallicDebris|link}} list at the impact point. The random number i
    916 bytes (134 words) - 10:18, 27 November 2009
  • ...d, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|ExplosiveVoxelDebris|link}} list , or the {{f|DebrisTypes|link}} li ...s, it will spawn a random number of debris from the [{{f|General|link}}] {{arr|r}} {{f|MetallicDebris|link}} list at the impact point. The random number i
    893 bytes (128 words) - 13:43, 20 March 2024
  • |values={{Values|strings|hardcoded values[[#Accepted values|{{sup|{{arr|d}}}}]]}}
    3 KB (385 words) - 19:45, 13 April 2013
  • |values={{Values|strings|hardcoded values[[#Accepted values|{{sup|{{arr|d}}}}]]}}
    7 KB (1,121 words) - 13:51, 18 July 2021
  • ...[EVA Event]] will trigger and ''[[tibsun.mix]]''{{arr|r}}''speech01.mix''{{arr|r}}''00-i172.aud'' (''speech02.mix'' for [[Nod]]) will sound. The unit will ...ed, an EVA Event will trigger and ''tibsun.mix''{{arr|r}}''speech01.mix''{{arr|r}}''00-i174.aud'' (''speech02.mix'' for Nod) will sound. The unit's select
    1 KB (226 words) - 00:44, 27 December 2022
  • ...{{Values|stringlist|hardcoded values{{Sup|[[{{PAGENAME}}#Accepted_values|{{Arr|d}}]]}}}}
    2 KB (372 words) - 10:51, 27 November 2009
  • !Spawning?{{Sup|[[{{PAGENAME}}#Spawning|{{Arr|d}}]]}}
    6 KB (855 words) - 22:15, 9 July 2022
  • |special=0%, 1% ([[Image:Ra2small.png]]{{yro}} only!) [[#Special Values|[{{Arr|d}}]]]
    4 KB (542 words) - 16:03, 26 September 2023
  • ...ered transparent, and the animation specified by [{{f|AudioVisual|link}}]{{arr|r}}{{f|ChronoSparkle1|link}} is played over it. Whilst a unit is frozen it
    2 KB (291 words) - 10:42, 27 November 2009
  • ...apon (exception: {{yro}} if the structure is listed under [{{f|AI|link}}]{{arr|r}}{{f|BuildTech|link}}, players will still be able to build it, however th
    1 KB (163 words) - 09:53, 27 November 2009
  • ...{Rules}} lists all InfantryTypes{{Sup|[[InfantryTypes#As_an_Object_Class|{{Arr|d}}]]}} that are accessible to the game [[engine]]. InfantryTypes not liste
    4 KB (495 words) - 10:09, 27 November 2009
  • ** {{rpo}} ''3'' if [{{f|General|link}}]{{arr|r}}{{f|LoadSpecialYuriUI|yes|link}} is set,
    707 bytes (118 words) - 09:44, 27 November 2009
  • | colspan=9 | Toggles state of [{{f|Basic|link}}]{{arr|r}}{{f|TrainCrate|link}}
    19 KB (2,190 words) - 12:25, 22 October 2023
  • | colspan=9 | Toggles state of [{{f|Basic|link}}]{{arr|r}}{{f|TrainCrate|link}}
    20 KB (2,269 words) - 14:57, 16 November 2022
  • ...s it causes and also invites Internal Errors.[[#Problems and Limitations|{{arr|d}}]] '''Only use this technique if you fully and entirely understood it.'' ...screen, and "Select all of Type" only selects 10.[[#Useful Applications|{{arr|d}}]]
    10 KB (1,746 words) - 16:05, 21 May 2022
  • ...>[[Aircraft_(maps)#ts_ATTACHED_TAG|Aircraft]], and</li><li>[[TeamTypes]] {{arr|r}} [[Tag]]</li></ul>
    4 KB (631 words) - 11:03, 31 January 2024
  • ...'s ID || {{f|MyEffectivenessCoefficient|link}} || float || {{sl|General}}{{arr|r}}<br>{{f|MyEffectivenessCoefficientDefault|link}} || ...D || {{f|TargetEffectivenessCoefficient|link}} || float || {{sl|General}}{{arr|r}}<br>{{f|TargetEffectivenessCoefficientDefault|link}} ||
    28 KB (3,163 words) - 20:48, 15 August 2019
  • ...atDamage}}{{arr}}{{f|OccupyDamageMultiplier|link}} and {{s|CombatDamage}}{{arr}}{{f|OccupyROFMultiplier|link}}, respectively. ...ink}}{{arr}}{{f|GDI|link}}{{fnl|1}}; {{f|Secondary|link}} for {{s|Sides}}{{arr}}{{f|Nod|link}}{{fnl|1}}.
    2 KB (262 words) - 03:15, 7 December 2009
  • ...atDamage}}{{arr}}{{f|OccupyDamageMultiplier|link}} and {{s|CombatDamage}}{{arr}}{{f|OccupyROFMultiplier|link}}, respectively.
    1 KB (171 words) - 03:37, 7 December 2009
  • ...|link}}, {{sl|General}}{{arr|r}}{{f|SecretUnits|link}} and {{sl|General}}{{arr|r}}{{f|SecretBuildings|link}} and using pseudorandomness assigns each build
    3 KB (450 words) - 10:30, 27 November 2009
  • | {{Tt|[General]{{arr|r}}}}{{f|MyEffectivenessCoefficient|link}} | {{Tt|[General]{{arr|r}}}}{{f|TargetEffectivenessCoefficient|link}}
    4 KB (518 words) - 16:07, 17 October 2021
  • *'''0050CEA2''' - A [[BuildingType]] listed in [{{f|AI|link}}] {{arr|r}} {{f|BuildTech|link}} exists on the map. {{f|AIIonCannonTechCenterValue| ...hich {{f|DeploysInto|link}} a [[BuildingType]] listed in [{{f|AI|link}}] {{arr|r}} {{f|BuildConst|link}} exists on the map. {{f|AIIonCannonMCVValue|link}}
    30 KB (4,812 words) - 11:40, 7 June 2023
  • Land/Naval Targeting {{arr|r}} Warheads {{arr|r}} Projectiles {{arr|r}} Primary/Secondary order.
    17 KB (2,713 words) - 14:06, 12 March 2013
  • |values={{Values|strings|hardcoded values[[#Accepted values|{{sup|{{arr|d}}}}]]}}
    2 KB (345 words) - 19:48, 13 April 2013
  • ...a valid overlay object with {{f|Wall|yes|link}}{{sup|[[#Overlay objects|{{arr|d}}]]}}. It is not necessary for the overlay object to share the same objec |{{f|Wall|yes}}{{sup|[[#Warheads|{{arr|d}}]]}}
    3 KB (407 words) - 13:48, 24 March 2023
  • ...angeMinimum|link}}. In that case, the exact time depends on {{s|General}}{{arr}}{{f|ChronoDistanceFactor|link}}.
    969 bytes (147 words) - 00:40, 13 December 2009

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