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  • ...clear}}. The flag is case-insensitive, so {{f|FileName|CLEAR}} or even {{f|FileName|ClEaR}} would also work. If the optional letter suffix is used after the filename, the multiple tiles which share the same root name will be randomized both
    1 KB (206 words) - 08:37, 20 April 2022

Page text matches

  • This refers to the filename without the extension (.SHP is assumed) and is case-insensitive. {{Tt|xxico
    955 bytes (148 words) - 16:44, 7 June 2021
  • ...ng scheme for the sounds' filenames is as follows. The first letter of the filename is "i" (for infantry), "a" (for ambient), "v" (for vehicle), "u" (for user
    3 KB (579 words) - 06:53, 25 July 2011
  • ...n ecache*.[[mix]] file in your RA2 directory (*=any string that uses valid filename characters). If you do not have a new infantry SHP for it, you should find
    4 KB (675 words) - 14:30, 30 March 2008
  • ...using Windows Explorer, and rename the [[WAV]] (if necessary) so that the filename is made of numbers and letters (no spaces). ...to be called in the Music Tracks list in [[Red Alert 2]]. (example: if the filename is killer.wav, the tag will be THEME:KILLER, and you should change "killer"
    8 KB (1,376 words) - 09:53, 14 June 2021
  • ...d if no appropriate one is found. Files are selected based on their second filename character which matches the first letter of the name listed here.
    3 KB (451 words) - 11:44, 11 January 2021
  • ...* is any string (ecachethemeRA2.mix is acceptable, and indeed the required filename for users of the YR Playlist Modifier).
    1 KB (204 words) - 14:53, 30 March 2008
  • ;-play [filename] :Plays a game movie file (IPB format)
    6 KB (1,031 words) - 03:17, 19 December 2011
  • ...as SHP(TS)</tt>. Mixer will now ask you for a filename. Once you give it a filename, a <tt>SHP Properties</tt> dialog will appear. Type in the correct numbers
    2 KB (376 words) - 15:00, 30 March 2008
  • Scenario= This is the map filename for the beginning of the campaign. After this map, mission(md).ini and maps
    8 KB (1,464 words) - 12:55, 17 July 2021
  • ...es|theatre]]. If this is set, the game will add the {{Tt|A}} suffix to the filename (example: {{Tt|1=Image=SEAL}} will use {{Tt|SEAL.SHP}} on most theatres, an
    652 bytes (112 words) - 15:15, 11 January 2023
  • ...md).ini section as well, but it only uses the referred section to derive a filename of the SHP file to use.
    2 KB (341 words) - 11:55, 27 November 2009
  • ...cannot have both a turret and an alternate image. The {{f|AltImage|link}} filename is derived from the normal {{f|Image|link}} by suffixing it with {{Tt|WO}}
    1 KB (170 words) - 15:08, 2 May 2021
  • :The turret filename has to be the same as the object's, with the suffix {{Tt|tur}}, and be in [ :The turret filename is specified by {{f|TurretAnim|link}}, should be the same as on VehicleType
    859 bytes (146 words) - 15:52, 30 August 2015
  • # filename no extension
    17 KB (2,822 words) - 02:42, 22 February 2024
  • :Lets you search for a file by its filename. Only searches inside recognised games' directories. Supports DOS wildcards :::Pastes the file from the clipboard into the directory. Prompts you for the filename.
    7 KB (1,096 words) - 15:01, 30 March 2008
  • ...separate file - first frame in {{Tt|filename 0000.pcx}}, the second - {{Tt|filename 0001.pcx}}, etc. ***Right click ''the first frame'' ({{Tt|filename 0000.pcx}}) and select "''Copy as SHP''", if you are creating a SHP for TD
    4 KB (687 words) - 10:55, 27 November 2009
  • ...' has stated he is the author of this easter egg and clarified the cryptic filename to be an abbreviation of "Totally Cool Mission Just 4 Fun" (with a typo, no
    818 bytes (125 words) - 16:39, 11 March 2008
  • ...letters of your cameo's filename. Cameos don't need to have an 8-character filename followed by the .shp extension, but it is the naming convention used by Wes
    2 KB (261 words) - 10:51, 30 June 2021
  • |''Filename''
    2 KB (274 words) - 11:26, 27 October 2007
  • ...| Object's ID || <tt>[[Allied|Allied{{#ifeq: |||={{{2}}}}}]]</tt> || sound filename (8 chars top) || "" || ...Object's ID || <tt>[[Russian|Russian{{#ifeq: |||={{{2}}}}}]]</tt> || sound filename (8 chars top) || "" ||
    1 KB (162 words) - 18:53, 25 April 2008
  • ...e]]. If this is set, the game will discard the {{Tt|SHP}} extension of the filename and use the same extension this theatre's terrain tiles use. The characters
    1 KB (213 words) - 11:49, 24 March 2023
  • ...tte|link}} tag to the animation in question. The value for this tag is the filename of the palette with the .PAL extension, e.g. You are limited to 31 characters on the filename.
    1 KB (193 words) - 21:26, 6 April 2024
  • ...licate entries in the map list. If possible, add a rules tag pointing to a filename to read ''instead'' of missionsmd.pkt (de-hardcode the reference, like the
    13 KB (2,268 words) - 05:58, 8 September 2009
  • ...re identified by a single character suffix (from A to G) at the end of the filename, e.g. clear01.tem, clear01'''a'''.tem, clear01'''b'''.tem etc. <tt>HasDamag
    5 KB (763 words) - 08:43, 20 April 2022
  • |values={{values|string|Loadscreen SHP filename}} ...untry's loadscreen. However, it's not a simple matter of just putting in a filename here, the syntax is as follows:
    742 bytes (117 words) - 20:02, 10 August 2010
  • ...The game is hardcoded to play A00_F00E.BIK so by adding a movie with that filename (and in BIK format) to the Red Alert 2 directory you can get a different mo
    656 bytes (127 words) - 17:33, 23 August 2009
  • ...e booleans, integers, floating point numbers, Colors (R, G, B), SHP files (filename without the extension), Mouse Cursors (see the Ares documentation, section
    13 KB (2,012 words) - 21:33, 10 January 2011
  • |values={{values|string|Loadscreen PAL filename}}
    423 bytes (62 words) - 20:02, 10 August 2010
  • File.Taunt=Taunts\filename%02i.wav</pre> "<tt>filename</tt>" is the non-numeric part of your taunt filename.<br />
    1,006 bytes (167 words) - 20:03, 10 August 2010
  • FileName = Pvclr FileName = plat
    5 KB (751 words) - 13:43, 26 August 2019
  • OutFile RA2YR2.exe ;Filename of the installer
    5 KB (758 words) - 19:37, 31 May 2012
  • ### Set {{f|IconFilename}} under section {{f|CustomGame}} to a valid filename of a 16x16px icon to display in CnCNet lobby & CnCNet options. The file (id
    10 KB (1,536 words) - 12:24, 25 October 2023
  • Specifies the ART.INI reference (and thus the filename) of the turret to be used on this BuildingType when it is damaged (if the t
    272 bytes (45 words) - 16:54, 21 November 2012
  • |values=filename with .pal extension ...ific palettes by putting three ~ marks to the theater specific part of the filename. <nowiki>~~~</nowiki> is replaced with the theater’s three-letter extensi
    834 bytes (113 words) - 22:41, 19 April 2014
  • ...clear}}. The flag is case-insensitive, so {{f|FileName|CLEAR}} or even {{f|FileName|ClEaR}} would also work. If the optional letter suffix is used after the filename, the multiple tiles which share the same root name will be randomized both
    1 KB (206 words) - 08:37, 20 April 2022
  • ...this [[TileSets|tile set]] has. Maximum limit is 99 due to the tile set [[FileName|file naming system]].
    297 bytes (46 words) - 11:36, 19 April 2022
  • | [[Terrain Control INI files]] || Object's ID || {{f|FileName|link}} || string || ? ||
    3 KB (388 words) - 10:35, 14 February 2024
  • |values={{Values|string|[[SHP|Shape]] filename without the .shp file extension}}
    2 KB (313 words) - 10:27, 20 June 2023
  • |values={{Values|string|[[SHP|Shape]] filename without the .shp file extension}}
    1 KB (224 words) - 14:43, 16 June 2023
  • Specifies the explicit isometric tile type filename (which must exist in every theater MIX file) that this structure will be co
    933 bytes (153 words) - 12:17, 30 October 2022
  • |values={{Values|string|[[SHP|Shape]] filename without the .shp file extension}}
    2 KB (321 words) - 23:21, 16 June 2023
  • Specifies the [[VXL]] (and corresponding [[HVA]]) filename (without filename extension) to be used for the barrel attached to the [[turret|TurretAnim]]
    658 bytes (68 words) - 18:18, 18 April 2022