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Difference between revisions of "Projectile"
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(This describes an ObjectType, added link to Category: Projectile Flags) |
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A projectile is the part of the weapon which, after graphically flying through a certain path, calls the [[Warhead]] that does the damage. | A projectile is the part of the weapon which, after graphically flying through a certain path, calls the [[Warhead]] that does the damage. | ||
− | See | + | See [[:Category: Projectile Flags]] for a list of flags applicable to Projectiles. |
[[Category:General_Editing_Information]] | [[Category:General_Editing_Information]] | ||
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+ | {{WeaponsRelated}} |
Revision as of 07:40, 1 September 2006
Flag: | Projectile |
File(s): | Rules(md).ini |
Values: | strings (names of Projectiles) / unsigned integers |
Special Values: | None |
Default: | null |
Applicable to: | Weapons, Maximums |
As a Flag
In all rules(md).ini based C&Cs, Projectile= determines which Projectile a weapon should use.
In Red Alert, it is also a valid flag of the [[[:Template:TTL]]] section, specifying the maximum amount of projectile types that can exist at the same time. (Note: In that case, the accepted values are unsigned integers. Definitely not names of projectiles.)
As an Object
A projectile is the part of the weapon which, after graphically flying through a certain path, calls the Warhead that does the damage.
See Category: Projectile Flags for a list of flags applicable to Projectiles.
Weapons | |||||
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Warheads | |||||
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Projectiles | |||||
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