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Difference between revisions of "Projectile"

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(This describes an ObjectType, added link to Category: Projectile Flags)
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A projectile is the part of the weapon which, after graphically flying through a certain path, calls the [[Warhead]] that does the damage.
 
A projectile is the part of the weapon which, after graphically flying through a certain path, calls the [[Warhead]] that does the damage.
  
See {{Categ|Projectile|Category: Projectile Flags}} for a list of flags applicable to Projectiles.
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See [[:Category: Projectile Flags]] for a list of flags applicable to Projectiles.
  
 
[[Category:General_Editing_Information]]
 
[[Category:General_Editing_Information]]
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{{WeaponsRelated}}

Revision as of 07:40, 1 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Projectile
File(s): Rules(md).ini
Values: strings (names of Projectiles) / unsigned integers
Special Values: None
Default: null
Applicable to: Weapons, Maximums


As a Flag

In all rules(md).ini based C&Cs, Projectile= determines which Projectile a weapon should use.

In Red Alert, it is also a valid flag of the [[[:Template:TTL]]] section, specifying the maximum amount of projectile types that can exist at the same time. (Note: In that case, the accepted values are unsigned integers. Definitely not names of projectiles.)

As an Object

A projectile is the part of the weapon which, after graphically flying through a certain path, calls the Warhead that does the damage.

See Category: Projectile Flags for a list of flags applicable to Projectiles.


Weapon c4.png Armament System related Flags on ModEnc