ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
User contributions
(newest | oldest) View (newer 250 | older 250) (20 | 50 | 100 | 250 | 500)
- 12:51, 29 April 2024 (diff | hist) . . (+106) . . JumpJet (Some fixes.) (current)
- 09:53, 10 April 2024 (diff | hist) . . (+29) . . m Events/TSFS (Better wording.) (current)
- 09:50, 10 April 2024 (diff | hist) . . (+467) . . Events/TSFS (Event 4 is triggered when the object is discovered by the human player OR destroyed by anything. Event 6 is triggered when the attached object OR the house it belongs to is attacked.)
- 21:38, 6 April 2024 (diff | hist) . . (+105) . . PAL (current)
- 21:26, 6 April 2024 (diff | hist) . . (-5) . . m Palette (INI flag) (current)
- 21:26, 6 April 2024 (diff | hist) . . (+49) . . Palette (Added disambiguation options) (current)
- 21:22, 6 April 2024 (diff | hist) . . (0) . . m Palette (INI flag) (Crimsonum moved page Palette to Palette (INI flag): Disambiguation)
- 21:22, 6 April 2024 (diff | hist) . . (+32) . . N Palette (Crimsonum moved page Palette to Palette (INI flag): Disambiguation)
- 16:50, 6 April 2024 (diff | hist) . . (+3,962) . . Houses (Added list of applicable flags) (current)
- 21:25, 5 April 2024 (diff | hist) . . (+153) . . Damage (Added a note about ExpireAnim) (current)
- 21:19, 5 April 2024 (diff | hist) . . (+133) . . ExpireAnim (Note about damage.) (current)
- 16:25, 5 April 2024 (diff | hist) . . (+1,880) . . Houses (Significant update, not sure if this is the best format but it's a mess either way.)
- 12:13, 5 April 2024 (diff | hist) . . (+625) . . Sides (Added info on how TS treats this section.) (current)
- 13:15, 4 April 2024 (diff | hist) . . (+16) . . TiberiumStrength (Added obsolete template.) (current)
- 13:06, 4 April 2024 (diff | hist) . . (+430) . . TurboBoost (Updated.) (current)
- 23:44, 3 April 2024 (diff | hist) . . (+471) . . PowerEmergency (Un-DeeZire'd) (current)
- 23:21, 3 April 2024 (diff | hist) . . (+157) . . AirstripLimit (Improved formatting and more explicit information.) (current)
- 23:20, 3 April 2024 (diff | hist) . . (+209) . . AirstripRatio (Improved formatting and more explicit information.) (current)
- 23:15, 3 April 2024 (diff | hist) . . (-7) . . HelipadLimit (Un-DeeZire'd) (current)
- 23:14, 3 April 2024 (diff | hist) . . (-48) . . HelipadRatio (Un-DeeZire'd) (current)
- 23:13, 3 April 2024 (diff | hist) . . (+253) . . TeslaLimit (Un-DeeZire'd) (current)
- 23:12, 3 April 2024 (diff | hist) . . (-37) . . TeslaRatio (Un-DeeZire'd) (current)
- 23:09, 3 April 2024 (diff | hist) . . (+203) . . AALimit (Corrected.) (current)
- 23:05, 3 April 2024 (diff | hist) . . (+120) . . AARatio (Corrected.) (current)
- 22:55, 3 April 2024 (diff | hist) . . (+319) . . DefenseLimit (Un-DeeZire'd) (current)
- 22:49, 3 April 2024 (diff | hist) . . (+62) . . DefenseRatio (Un-DeeZire'd) (current)
- 22:43, 3 April 2024 (diff | hist) . . (-160) . . WarLimit (current)
- 22:41, 3 April 2024 (diff | hist) . . (-38) . . WarRatio (Un-DeeZire'd) (current)
- 22:39, 3 April 2024 (diff | hist) . . (+178) . . BarracksLimit (Un-DeeZire'd) (current)
- 22:35, 3 April 2024 (diff | hist) . . (+17) . . Template:Flag (Added missing closing p tags) (current)
- 22:21, 3 April 2024 (diff | hist) . . (+43) . . BarracksRatio (Un-DeeZire'd) (current)
- 22:16, 3 April 2024 (diff | hist) . . (+267) . . RefineryLimit (Un-DeeZire'd) (current)
- 19:36, 3 April 2024 (diff | hist) . . (-47) . . RefineryRatio (Un-DeeZire'd) (current)
- 16:50, 3 April 2024 (diff | hist) . . (+69) . . BaseSizeAdd (Un-DeeZire'd) (current)
- 16:42, 3 April 2024 (diff | hist) . . (+271) . . PowerSurplus (Un-DeeZire'd) (current)
- 16:33, 3 April 2024 (diff | hist) . . (+238) . . InfantryBaseMult (Un-DeeZire'd) (current)
- 15:25, 3 April 2024 (diff | hist) . . (+199) . . InfantryReserve (current)
- 15:20, 3 April 2024 (diff | hist) . . (-191) . . AttackDelay (Removed duplicate info and improved formatting.) (current)
- 15:17, 3 April 2024 (diff | hist) . . (-137) . . AttackInterval (Removed duplicate info and did some minor formatting improvements.) (current)
- 11:26, 3 April 2024 (diff | hist) . . (-16) . . AttackInterval (Added obsolete flag.)
- 17:55, 2 April 2024 (diff | hist) . . (+540) . . Particles and ParticleSystems (Smoke particle systems behave differently in TS at least.) (current)
- 17:39, 2 April 2024 (diff | hist) . . (+171) . . Internal Error (Added EIP 005A640F for TS) (current)
- 13:43, 20 March 2024 (diff | hist) . . (-23) . . MinDebris (RA2/YR flag only) (current)
- 13:42, 20 March 2024 (diff | hist) . . (+161) . . MetallicDebris (Note about debris types) (current)
- 19:06, 13 March 2024 (diff | hist) . . (+320) . . N AV (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |types={{Categ|Projectiles}} |values={{values|Booleans}} |default=no |fs=yes |hp=yes }} Determines if the weapon using th...") (current)
- 11:01, 28 February 2024 (diff | hist) . . (+23) . . N Ion storm (Redirected page to Ion Storm) (current)
- 10:54, 28 February 2024 (diff | hist) . . (+525) . . Lifetime (Added some notes.) (current)
- 10:30, 28 February 2024 (diff | hist) . . (+1) . . m Internal Error (Small formatting fix.)
- 10:29, 28 February 2024 (diff | hist) . . (+240) . . Internal Error (Added description for EIP 005A59B4 (TS))
- 20:55, 25 February 2024 (diff | hist) . . (+941) . . Particles and ParticleSystems (Added Web and WeakGas behavior types)
- 15:54, 24 February 2024 (diff | hist) . . (0) . . Ion Storm (Moved bugs to bottom of the page.) (current)
- 15:54, 24 February 2024 (diff | hist) . . (+1,707) . . N Ion Storm (Created page with "Ion storm is a dangerous, recurring in-game event in {{ts}} and {{fs}} where certain units and the radar are disabled and devastating lightning bolts can strike anywhere, anyt...")
- 15:14, 24 February 2024 (diff | hist) . . (+420) . . IonLevel (Un-DeeZire'd) (current)
- 15:12, 24 February 2024 (diff | hist) . . (+376) . . IonAmbient (Un-DeeZire'd) (current)
- 15:10, 24 February 2024 (diff | hist) . . (+905) . . IonBlue (current)
- 15:09, 24 February 2024 (diff | hist) . . (+900) . . IonGreen (Un-DeeZire'd) (current)
- 15:08, 24 February 2024 (diff | hist) . . (+900) . . IonRed (Un-DeeZire'd) (current)
- 14:45, 24 February 2024 (diff | hist) . . (+14) . . m Blue (current)
- 14:44, 24 February 2024 (diff | hist) . . (+15) . . m Green (current)
- 14:44, 24 February 2024 (diff | hist) . . (+13) . . m Red (current)
- 22:47, 23 February 2024 (diff | hist) . . (-26) . . m Lighting (Removed redundant category) (current)
- 22:46, 23 February 2024 (diff | hist) . . (+795) . . Lighting (Added applicable INI flags, categories, removed redundant example.)
- 22:41, 23 February 2024 (diff | hist) . . (-11) . . SpecialFlags (Removed redundant category, added mapping bar) (current)
- 22:40, 23 February 2024 (diff | hist) . . (-26) . . Basic (Removed redundant category) (current)
- 22:36, 23 February 2024 (diff | hist) . . (+120) . . N Category:Lighting Flags (Created page with "This category provides links to all flags valid in the {{sl|Lighting}} section of map files. Category:Maps Sections") (current)
- 22:34, 23 February 2024 (diff | hist) . . (+532) . . Level (Partly un-DeeZire'd) (current)
- 22:18, 23 February 2024 (diff | hist) . . (+373) . . Ambient (current)
- 22:05, 23 February 2024 (diff | hist) . . (+911) . . Blue (Un-DeeZire'd)
- 22:04, 23 February 2024 (diff | hist) . . (+911) . . Green (Un-DeeZire'd)
- 22:02, 23 February 2024 (diff | hist) . . (+911) . . Red (Un-DeeZire'd)
- 17:50, 14 February 2024 (diff | hist) . . (+468) . . N IsVeins (Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Rules}} |default=False |values={{values|boolean}} |types={{categ|OverlayTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} D...") (current)
- 17:29, 14 February 2024 (diff | hist) . . (+333) . . LandTypes (Updated about veins, plus minor formatting updates.) (current)
- 10:35, 14 February 2024 (diff | hist) . . (+22) . . TileSets (Added some default values.) (current)
- 10:30, 14 February 2024 (diff | hist) . . (+188) . . AllowTiberium (Added flag template, and some other minor adjustments.)
- 10:27, 14 February 2024 (diff | hist) . . (-42) . . LandTypes (Correction. Tiberium spread to a terrain tile is controlled by the tileset's AllowTiberium flag. Veins seem to be restricted by the tile's land type, however.)
- 12:54, 13 February 2024 (diff | hist) . . (+97) . . LandTypes (Added a note about the ice land type)
- 12:21, 13 February 2024 (diff | hist) . . (+23) . . N Land types (Redirected page to LandTypes) (current)
- 11:59, 8 February 2024 (diff | hist) . . (+212) . . ConditionYellow (Info about hardcoded elements.) (current)
- 17:15, 5 February 2024 (diff | hist) . . (+553) . . DropPodSpeed (Un-DeeZire'd) (current)
- 22:55, 4 February 2024 (diff | hist) . . (+466) . . N RequiredAddOn (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Maps}} |values={{Values|uint|0–1}} |default=0 |types={{Categ|Basic}} |fs=yes |hp=yes }} Specifies which expansion pack, if any, is...") (current)
- 22:44, 4 February 2024 (diff | hist) . . (+625) . . ScriptTypes/ScriptActions (Added a warning about changing teams, and note about changing scripts) (current)
- 11:03, 31 January 2024 (diff | hist) . . (+244) . . Tags (Info about multiple tags) (current)
- 10:56, 31 January 2024 (diff | hist) . . (+40) . . Triggers (Based on conclusive testing, trigger's persistence is obsolete in TS.) (current)
- 08:54, 31 January 2024 (diff | hist) . . (+2) . . ActsLike (fix) (current)
- 23:52, 30 January 2024 (diff | hist) . . (+541) . . N ActsLike (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Maps}} |values={{values|uint|HouseTypes}} |types={{Categ|Maps}} |ts=yes |fs=yes |hp=yes }} Specifies the ID (index) of the...")
- 23:15, 30 January 2024 (diff | hist) . . (+321) . . AITriggerTypes (Updated "Side" param info) (current)
- 16:51, 22 January 2024 (diff | hist) . . (+2) . . m Voxel (Typo) (current)
- 16:47, 22 January 2024 (diff | hist) . . (-3) . . m Voxel
- 16:46, 22 January 2024 (diff | hist) . . (+49) . . N Voxel turret and barrel positioning (Redirected page to Voxel Turret and Barrel Positioning) (current)
- 16:46, 22 January 2024 (diff | hist) . . (+26) . . N Voxel bounds (Redirected page to Voxel Bounds) (current)
- 16:45, 22 January 2024 (diff | hist) . . (+85) . . Voxel
- 16:41, 22 January 2024 (diff | hist) . . (-1) . . m Voxel
- 16:40, 22 January 2024 (diff | hist) . . (+787) . . Voxel (Info about layering)
- 16:30, 22 January 2024 (diff | hist) . . (+75) . . N File:TS turret barrel configuration.gif (Demonstrating the drawing order of voxel barrel relative the turret, in TS.) (current)
- 17:06, 20 January 2024 (diff | hist) . . (+1,311) . . Voxel (Added information regarding in-game voxel scale. Special thanks to axontrix at Mod Haven for much of the information and images.)
- 16:08, 20 January 2024 (diff | hist) . . (+100) . . N File:Voxel test 2.png (A voxel cube with the dimensions 43x43x43, rotated to face the "camera". Image courtesy of axontrix.) (current)
- 16:07, 20 January 2024 (diff | hist) . . (+70) . . N File:Voxel test 1.png (A voxel cube with the dimensions 43x43x43. Image courtesy of axontrix.) (current)
- 00:31, 20 January 2024 (diff | hist) . . (+720) . . Autocreate (Added a note about a special case, and a table of contents) (current)
- 21:38, 15 January 2024 (diff | hist) . . (+30) . . N CanPassiveAcquire (Redirected page to CanPassiveAquire) (current)
- 01:16, 13 January 2024 (diff | hist) . . (+303) . . Voxel
- 21:38, 11 January 2024 (diff | hist) . . (+196) . . IsAnimated (current)
- 14:33, 11 January 2024 (diff | hist) . . (-80) . . IsAnimated (Just tested this, it's not this flag that makes the Tib trees or ore drills use unitsno.pal.)
- 14:16, 11 January 2024 (diff | hist) . . (+352) . . AnimationRate (Un-DeeZire'd) (current)
- 16:56, 3 January 2024 (diff | hist) . . (+311) . . RadarEventMinRadius (current)
- 16:53, 3 January 2024 (diff | hist) . . (+1) . . m RadarEventSpeed (current)
- 16:53, 3 January 2024 (diff | hist) . . (-9) . . m RadarEventColorSpeed (current)
- 16:53, 3 January 2024 (diff | hist) . . (+1) . . m RadarEventRotationSpeed (current)
- 16:52, 3 January 2024 (diff | hist) . . (+10) . . m RadarEventColorSpeed
- 12:23, 2 January 2024 (diff | hist) . . (+375) . . RadarEventColorSpeed
- 12:16, 2 January 2024 (diff | hist) . . (+1) . . m RadarEventSpeed
- 12:15, 2 January 2024 (diff | hist) . . (+266) . . RadarEventRotationSpeed
- 12:14, 2 January 2024 (diff | hist) . . (+238) . . RadarEventSpeed
- 12:11, 2 January 2024 (diff | hist) . . (+92) . . RadarEventSpeed
- 22:39, 1 January 2024 (diff | hist) . . (+480) . . Group (Added a note on player-assigned groups (teams)) (current)
- 17:57, 20 December 2023 (diff | hist) . . (-98) . . RadarInvisible (Un-DeeZire'd) (current)
- 11:35, 20 December 2023 (diff | hist) . . (0) . . m Name (current)
- 11:35, 20 December 2023 (diff | hist) . . (+166) . . Name (Updated with a note)
- 14:28, 19 December 2023 (diff | hist) . . (+264) . . Ammo (Fixed TS vehicles entry) (current)
- 20:34, 17 December 2023 (diff | hist) . . (+444) . . IsTilter (Updated.) (current)
- 13:46, 10 December 2023 (diff | hist) . . (+857) . . N IsTiberium (Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Art}} |values={{values|boolean}} |default=no |types={{categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifie...") (current)
- 13:33, 10 December 2023 (diff | hist) . . (+515) . . N TiberiumSpreadRadius (Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Art}} |values={{values|uint}} |types={{categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes |tsobsolete=yes }} Specifi...") (current)
- 13:24, 10 December 2023 (diff | hist) . . (+1,131) . . N TiberiumSpawnType (Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Art}} |values={{values|string|OverlayTypes}} |types={{categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Spec...") (current)
- 20:29, 9 December 2023 (diff | hist) . . (+232) . . Land (Un-DeeZire'd.) (current)
- 20:19, 9 December 2023 (diff | hist) . . (-117) . . NoUseTileLandType (Un-DeeZire'd. The original article was complete nonsense.) (current)
- 14:56, 20 November 2023 (diff | hist) . . (+153) . . VoxelBarrelScale (Update) (current)
- 14:52, 20 November 2023 (diff | hist) . . (+55) . . N File:VoxelBarrelScaleBeyond1.gif (What happens when you scale the voxel barrel beyond 1.0) (current)
- 08:11, 27 October 2023 (diff | hist) . . (-1) . . m Conscript's Modding Coursebook (Minor typo fix.) (current)
- 19:05, 26 October 2023 (diff | hist) . . (-137) . . UseTurretShadow (Nothing to do with Titan; only used on MMKII in TS and Heavy Tank in RA2. Also, needs an image that shows the turret shadow frames in-editor and them missing in-game.) (current)
- 09:49, 26 October 2023 (diff | hist) . . (+27) . . FreeAfterPlaying (Not obsolete in RA2.) (current)
- 09:48, 26 October 2023 (diff | hist) . . (+31) . . FreeBuildup (Not obsolete in RA2.) (current)
- 09:46, 26 October 2023 (diff | hist) . . (+4) . . m DemandLoad (Fix #2) (current)
- 09:46, 26 October 2023 (diff | hist) . . (+176) . . DemandLoadBuildup (DemandLoadBuildup is not obsolete in RA2.) (current)
- 09:45, 26 October 2023 (diff | hist) . . (+8) . . m DemandLoad (Fix)
- 09:44, 26 October 2023 (diff | hist) . . (+158) . . DemandLoad (DemandLoad is not obsolete in RA2.)
- 09:42, 26 October 2023 (diff | hist) . . (+1,517) . . MIX (Updated list.) (current)
- 10:49, 23 October 2023 (diff | hist) . . (+44) . . Layer (Top is in fact *not* drawn above shroud.) (current)
- 12:25, 22 October 2023 (diff | hist) . . (+223) . . Actions (maps)/TSFS/060 106 (TAction 84 is bugged.) (current)
- 21:05, 21 October 2023 (diff | hist) . . (+320) . . Actions (maps)/TSFS/000 059 (These few actions are obsolete.) (current)
- 13:57, 18 October 2023 (diff | hist) . . (-24) . . m Artillary (Not present pre-TS) (current)
- 13:56, 18 October 2023 (diff | hist) . . (+296) . . Artillary (New info + formatting changes)
- 13:50, 18 October 2023 (diff | hist) . . (+563) . . TickTank (New info + formatting changes) (current)
- 13:36, 18 October 2023 (diff | hist) . . (+30) . . IsJuggernaut (Formatting) (current)
- 13:32, 18 October 2023 (diff | hist) . . (-68) . . IsJuggernaut (This flag was only introduced in FS.)
- 19:13, 3 October 2023 (diff | hist) . . (+455) . . N MidPoint (Created page with "{{Flag |files={{ini|art}} |values={{Values|unsigned integers}} |default=0 (auto-detect) |types={{Categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Spec...") (current)
- 11:43, 27 September 2023 (diff | hist) . . (+72) . . Reload (Obsolete in TS) (current)
- 09:35, 10 September 2023 (diff | hist) . . (+11) . . Actions (maps)/TSFS/060 106 (Vanilla maps have both params defined on TAction 90. It may not always work with only P7 defined.)
- 17:52, 24 August 2023 (diff | hist) . . (-3) . . Bib (Minor fixes) (current)
- 16:05, 21 August 2023 (diff | hist) . . (+69) . . Bouncer (Add warhead) (current)
- 16:03, 21 August 2023 (diff | hist) . . (-125) . . FlameDamage2 (Oh wow, I thought this page had been updated a long time ago, guess not.) (current)
- 15:57, 21 August 2023 (diff | hist) . . (-33) . . m IonCannonDamage (Fixed the type flag link + minor formatting changes) (current)
- 15:51, 21 August 2023 (diff | hist) . . (+161) . . HealScanRadius (Obsolete flag) (current)
- 13:03, 21 July 2023 (diff | hist) . . (+12) . . VariableNames (The limit is 50 in TS/RA2) (current)
- 14:11, 11 July 2023 (diff | hist) . . (+202) . . Build Anywhere Bug (Added some examples.) (current)
- 10:44, 5 July 2023 (diff | hist) . . (+526) . . CarriesCrate (Updated) (current)
- 15:44, 29 June 2023 (diff | hist) . . (+171) . . Actions (maps)/TSFS/060 106 (Info about bug.)
- 10:54, 20 June 2023 (diff | hist) . . (+660) . . ProductionAnim (Update) (current)
- 10:27, 20 June 2023 (diff | hist) . . (+1,385) . . UnderDoorAnim (Update) (current)
- 23:21, 16 June 2023 (diff | hist) . . (+832) . . DoorAnim (Updated and corrected,) (current)
- 14:43, 16 June 2023 (diff | hist) . . (+14) . . m DeployingAnim (current)
- 14:43, 16 June 2023 (diff | hist) . . (+628) . . DeployingAnim (Updated.)
- 16:07, 14 June 2023 (diff | hist) . . (+504) . . DeployTime (Updated) (current)
- 11:01, 9 June 2023 (diff | hist) . . (+482) . . Scenario (Fixed and updated.) (current)
- 09:59, 9 June 2023 (diff | hist) . . (-434) . . Scenario I (Marked for deletion as this page is redundant) (current)
- 20:04, 8 June 2023 (diff | hist) . . (+145) . . ScriptTypes/ScriptActions (Updated action #11's description)
- 19:47, 8 June 2023 (diff | hist) . . (+34) . . Mission Control (current)
- 17:33, 8 June 2023 (diff | hist) . . (+2,123) . . Mission Control (Updated)
- 15:18, 8 June 2023 (diff | hist) . . (0) . . m Mission (current)
- 15:04, 8 June 2023 (diff | hist) . . (+587) . . N Mission (Created page with "{{Disambig}} *Singleplayer or co-op mission map, a scenario. *Mission(md).ini, a file that lists campaign mission descriptions...")
- 21:27, 7 June 2023 (diff | hist) . . (+66) . . DropZoneAnim (Updated.) (current)
- 21:24, 7 June 2023 (diff | hist) . . (+216) . . DropZoneRadius (Updated.) (current)
- 21:23, 7 June 2023 (diff | hist) . . (+27) . . Template:Values (Added uint as another shorthand for unsigned integer) (current)
- 21:07, 7 June 2023 (diff | hist) . . (0) . . m ScriptTypes/ScriptActions (Letter case)
- 21:07, 7 June 2023 (diff | hist) . . (-17) . . m ScriptTypes/ScriptActions (Stylistic changes.)
- 20:48, 7 June 2023 (diff | hist) . . (+133) . . ScriptTypes/ScriptActions (Added a footnote on quarry)
- 13:43, 7 June 2023 (diff | hist) . . (+25) . . N Quarry type (Redirected page to QuarryTypes) (current)
- 13:42, 7 June 2023 (diff | hist) . . (+1,837) . . TeamMissionTypes (current)
- 13:28, 7 June 2023 (diff | hist) . . (-3) . . ScriptActions (Undo revision 21999 by Crimsonum (talk)) (current)
- 12:17, 7 June 2023 (diff | hist) . . (-3) . . Team mission (Fix) (current)
- 12:14, 7 June 2023 (diff | hist) . . (-38,593) . . ScriptTypes/TeamMissionTypes (Redirect to old, restored page) (current)
- 12:13, 7 June 2023 (diff | hist) . . (+38,380) . . ScriptTypes/ScriptActions (Restored)
- 11:40, 7 June 2023 (diff | hist) . . (+4) . . m Internal Error/YR (current)
- 11:37, 7 June 2023 (diff | hist) . . (+1) . . Suicide (Reverted to referring to script actions) (current)
- 11:36, 7 June 2023 (diff | hist) . . (+146) . . Suicide (Undo revision 22171 by Crimsonum (talk))
- 11:35, 7 June 2023 (diff | hist) . . (-146) . . m Suicide (Reverted edits by Crimsonum (talk) to last revision by E1 Elite)
- 11:33, 7 June 2023 (diff | hist) . . (-17) . . ScriptTypes (Reverted to using script actions and made some other minor style changes.) (current)
- 11:26, 7 June 2023 (diff | hist) . . (+4) . . AI triggers (Fix) (current)
- 11:25, 7 June 2023 (diff | hist) . . (+24) . . N AI triggers (Redirected page to AITriggers)
- 11:23, 7 June 2023 (diff | hist) . . (-42) . . TeamMissionTypes (Disabled redirection, pending for content)
- 11:22, 7 June 2023 (diff | hist) . . (+87) . . QuarryTypes (More specific)
- 11:07, 7 June 2023 (diff | hist) . . (+1) . . m Aggressive (current)
- 11:06, 7 June 2023 (diff | hist) . . (+154) . . Aggressive (Added map category, and mention of a bug.)
- 11:00, 7 June 2023 (diff | hist) . . (-29) . . m Aggressive (Reverted edits by Crimsonum (talk) to last revision by E1 Elite)
- 11:00, 7 June 2023 (diff | hist) . . (-30) . . m Internal Error/YR (Reverted edits by Crimsonum (talk) to last revision by Throstur)
- 15:41, 9 May 2023 (diff | hist) . . (+34) . . Events/TSFS (Added a detail to TEvent 50 and adjusted the table max. width in consideration of modern widescreen displays.)
- 07:12, 31 March 2023 (diff | hist) . . (-27) . . Colors (Fixed index/ID terminology) (current)
- 09:19, 25 March 2023 (diff | hist) . . (+5) . . m DamageRadius (Forgot link) (current)
- 09:19, 25 March 2023 (diff | hist) . . (+263) . . DamageRadius (Update (on TS).)
- 15:33, 24 March 2023 (diff | hist) . . (+381) . . N Remap (Created page with "{{stub}} '''Remap''' refers to a special color on units and buildings that is changed (i.e. remapped) to the house color of the player who owns them. Remap consists o...") (current)
- 13:48, 24 March 2023 (diff | hist) . . (+391) . . Wall (Added a section about a remap bug with wall overlay) (current)
- 11:56, 24 March 2023 (diff | hist) . . (+103) . . RandomLoopDelay (Updated the warning.) (current)
- 11:49, 24 March 2023 (diff | hist) . . (-32) . . Theater (Tested in TS, couldn't reproduce the effect. I'll assume it only works in RA2/YR. Also fixed some formatting.) (current)
- 11:16, 24 March 2023 (diff | hist) . . (+47) . . Particles and ParticleSystems
- 11:05, 10 March 2023 (diff | hist) . . (+304) . . BarrelAnimIsVoxel (Un-DeeZire'd) (current)
- 10:52, 10 March 2023 (diff | hist) . . (+23) . . StartPitch (current)
- 10:50, 10 March 2023 (diff | hist) . . (+902) . . N StartPitch (Created page with "{{flag |values={{values|unsigned integer|0-7}} |files={{Categ|ini=rules}} |types={{Categ|BuildingTypes}} |fs=yes }} Specifies the initial pitch angle for this building's Ba...")
- 10:33, 10 March 2023 (diff | hist) . . (-8) . . m StartFacing (current)
- 10:32, 10 March 2023 (diff | hist) . . (+17) . . StartFacing (Correction.)
- 22:01, 9 March 2023 (diff | hist) . . (+650) . . N StartFacing (Created page with "{{flag |values={{values|unsigned integer|0-7}} |files={{Categ|ini=rules}} |types={{Categ|BuildingTypes}} |ts=yes |fs=yes }} Specifies the direction this building's turret...")
- 11:50, 17 February 2023 (diff | hist) . . (-27) . . ScriptTypes/TeamMissionTypes (Unified spelling)
- 11:19, 17 February 2023 (diff | hist) . . (0) . . m ScriptTypes/TeamMissionTypes (Update on team mission type 0)
- 11:17, 17 February 2023 (diff | hist) . . (+234) . . ScriptTypes/TeamMissionTypes (Update on team mission type 0)
- 09:54, 17 February 2023 (diff | hist) . . (+68) . . QuarryTypes (Added a note for non-native English speakers like myself)
- 09:43, 17 February 2023 (diff | hist) . . (+54) . . Actions (maps)/RA2YR/000 049 (Update on TAction #35) (current)
- 09:42, 17 February 2023 (diff | hist) . . (+54) . . Actions (maps)/RA (Update on TAction #35) (current)
- 09:41, 17 February 2023 (diff | hist) . . (+13) . . QuarryTypes
- 09:40, 17 February 2023 (diff | hist) . . (+2,952) . . N QuarryTypes (Created page with "<blockquote>''There are various target types that teams and special weapons can be assigned to attack. These are general target categories since the actual disposition of pote...")
- 17:52, 16 February 2023 (diff | hist) . . (+45) . . Actions (maps)/TSFS/000 059 (Update on TAction #35)
- 09:05, 14 February 2023 (diff | hist) . . (+155) . . Foundation (Moved and updated note on weapons factories) (current)
- 23:08, 24 January 2023 (diff | hist) . . (+20) . . Actions (maps)/TSFS/000 059 (Corrected.)
- 14:19, 21 January 2023 (diff | hist) . . (+450) . . ZFudgeBridge (Un-DeeZire'd) (current)
- 12:08, 20 January 2023 (diff | hist) . . (+99) . . User:Crimsonum (current)
- 12:03, 20 January 2023 (diff | hist) . . (+815) . . N SecondaryFirePixelOffset (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{values|intlist|X,Y}} |default=0,0 |types={{Categ|BuildingTypes}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=ye...") (current)
- 11:48, 20 January 2023 (diff | hist) . . (+276) . . PrimaryFirePixelOffset (Fixed and updated.) (current)
- 13:27, 18 January 2023 (diff | hist) . . (+11) . . m ConditionRed (Specified the hotkey needed here. For some reason it doesn't work via guard command (G), least not in TS.) (current)
- 14:26, 17 January 2023 (diff | hist) . . (+512) . . ConditionRed
- 14:20, 17 January 2023 (diff | hist) . . (+29) . . N Area guard (Redirected page to Mission Control) (current)
- 14:20, 17 January 2023 (diff | hist) . . (+29) . . N Area Guard (Redirected page to Mission Control) (current)
- 14:14, 17 January 2023 (diff | hist) . . (+35) . . ConditionYellow
- 14:13, 17 January 2023 (diff | hist) . . (+556) . . ConditionYellow
- 13:15, 17 January 2023 (diff | hist) . . (+103) . . SelfHealing (current)
- 11:59, 17 January 2023 (diff | hist) . . (+1) . . m Adjacent
- 11:55, 17 January 2023 (diff | hist) . . (+29) . . m Adjacent (is a TS flag too + some stylistic changes)
- 22:28, 16 January 2023 (diff | hist) . . (+26) . . BaseNormal (Mostly stylistic changes) (current)
- 22:19, 16 January 2023 (diff | hist) . . (-7) . . m IsBase (current)
- 22:18, 16 January 2023 (diff | hist) . . (+256) . . IsBase
- 23:14, 15 January 2023 (diff | hist) . . (+200) . . Powered (Added flag template + some links.) (current)
- 22:11, 15 January 2023 (diff | hist) . . (+11) . . TurretChargeAnimRate (current)
- 17:27, 14 January 2023 (diff | hist) . . (-16) . . Parachuted (This is obsolete in vanilla TS, RA2 and YR) (current)
- 15:08, 13 January 2023 (diff | hist) . . (+397) . . Crew (If the infantry type has Nominal set, then it gets special treatment) (current)
- 16:05, 10 January 2023 (diff | hist) . . (+11) . . ProneDamage (Note about jumpjets, and removed some redundant stuff.) (current)
- 12:18, 9 January 2023 (diff | hist) . . (+19) . . FiringSyncFrame2 (Moved notes into their own section for clarity.) (current)
- 12:15, 9 January 2023 (diff | hist) . . (+156) . . FiringSyncFrame1 (Added another note.) (current)
- 11:56, 9 January 2023 (diff | hist) . . (+1,026) . . BurstDelayX (Added more notes) (current)
- 13:02, 5 January 2023 (diff | hist) . . (+24) . . N VoxelAnim (Redirected page to VoxelAnims) (current)
- 13:01, 5 January 2023 (diff | hist) . . (+30) . . ShareSource (Added link to relevant category.) (current)
- 16:45, 4 January 2023 (diff | hist) . . (+79) . . Floater (This page was wrong, wrong, wrong.) (current)
- 14:53, 3 January 2023 (diff | hist) . . (+130) . . BuildingSlam (Un-DeeZire'd) (current)
- 14:51, 3 January 2023 (diff | hist) . . (+159) . . BuildingDrop (Un-DeeZire'd) (current)
- 12:18, 3 January 2023 (diff | hist) . . (+75) . . m HideIfNoOre (current)
- 12:15, 3 January 2023 (diff | hist) . . (-249) . . CellAnim (Un-DeeZire'd. Also, CellAnim does not affect the animation drawing by itself.) (current)
(newest | oldest) View (newer 250 | older 250) (20 | 50 | 100 | 250 | 500)