ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Search results
- {{HorizontalBar|[[Ra2.csf]] redirects here. If the part about the file itself grows large enough, CSF files contain all the ingame texts of RA2 (ra2.csf) and YR (ra2md.csf). They can be edited either with [[XCC String Table4 KB (703 words) - 13:48, 12 December 2021
- |files={{Categ|Rules(md).ini}} |ra2=yes1 KB (154 words) - 22:05, 11 February 2020
- The rules.ini (naming variations for expansions) is the core file of C&C modding. As indi ..., there is no way to make any changes to the game other than what the rules.ini allows for{{fnl|1}}. Not everything in the game is customizable. Features t9 KB (1,263 words) - 02:37, 22 February 2024
- |files=rules(md).ini |ra2=yes4 KB (724 words) - 10:33, 27 November 2009
- This section of [[Rules|rules(md).ini]] is a zero-starting list of all available countries in the game. == RA2/YR ==10 KB (1,436 words) - 20:34, 15 January 2011
- ...meaning none set)|types=VehicleTypes, AircraftTypes|ts=yes|fs=yes|ets=yes|ra2=yes|yr=yes|rp=yes}} ...>. In TS, <tt>NonVehicle=yes</tt> prevents a unit being repaired, while in RA2 it only prevents other vehicles repairing them, not the service depot. The4 KB (743 words) - 23:25, 25 February 2021
- ...es you already have a reasonable understanding of modifying the <tt>rulesmd.ini</tt> file. ...our ini files are based on the 1.001 ini files (Hint: look at <tt>[[Expand(md)|expandmd01.mix]]</tt> ;) ).<br>8 KB (1,531 words) - 20:29, 11 March 2011
- |files=rules(md).ini |ra2=yes3 KB (427 words) - 09:47, 27 November 2009
- ...ault=1.0|types=Country sections, difficulty sections|ts=yes|fs=yes|ets=yes|ra2=yes|yr=yes|rp=yes}} In addition, it is highly probable that both flags cumulate their effects, meaning that an AI-player could be subject to the e2 KB (286 words) - 09:06, 28 June 2017
- {{flag|name=Text|files={{eva}}|values=String|types=EVA sound sections|ra2=yes|yr=yes|rp=yes}} <tt>Text=</tt>, from eva(md).ini, serves no actual purpose in the game. It's nothing but a place for th589 bytes (98 words) - 04:07, 11 December 2009
- ...|DialogList|VoxTypes}}, {{Categ|SoundList|VocTypes}}|ts=yes|fs=yes|ets=yes|ra2=yes|yr=yes|rp=yes}} ===eva(md).ini===4 KB (741 words) - 00:21, 6 September 2020
- ...ttings are located. Note that the game's AI relies on more than just these flags, and, at least for some of us, only the slightest modification of them has ==General Information about RA2/YR's AI==17 KB (2,462 words) - 12:37, 25 December 2020
- |ra2=yes ...the actual image. Create it, turn it into an SHP, and store it your expand(md)##.mix. Once you have that, just put {{f|AlphaImage|yourAlphaImageFileName|6 KB (863 words) - 10:58, 22 April 2020
- |ra2=yes [[Category:INI Flags]]394 bytes (55 words) - 01:52, 20 November 2012
- ...ngTypes]] (to the same extent as [[Locomotor]]s do) |ts=yes|fs=yes|ets=yes|ra2=yes|yr=yes|rp=yes}} ...as '''AmphibiousCrusher''', additionally can destroy terrain obstacles. In RA2 this is tied to being an amphibious infantry.4 KB (631 words) - 07:51, 2 January 2023
- |ra2=yes *Creep<ref>added in {{fs}}, therefore {{tt|Creep}} is not available in {{ra2}} or {{yr}}</ref>1 KB (224 words) - 21:09, 15 August 2019
- ...ngTypes]] (to the same extent as [[Locomotor]]s do) |ts=yes|fs=yes|ets=yes|ra2=yes|yr=yes|rp=yes}} [[Category:INI Flags]]1 KB (176 words) - 14:57, 4 August 2021
- ...m, due to their map editor, which was built to parse the INIs the same way RA2 did, and was actually usable unlike FinalAlert, and their AI Editor, this c == Applicable INI Flags ==35 KB (3,846 words) - 00:35, 16 August 2019
- |files={{Categ|Rules(md).ini}} |ra2=yes6 KB (849 words) - 16:17, 29 July 2021
- |files=rules(md).ini |ra2=yes2 KB (301 words) - 10:17, 29 December 2019
- ...cial Weapons settings are located. Note that this section was obsolete for RA2, but is obviously back in use in YR, evident through newly added mutation s == Applicable INI Flags ==1 KB (128 words) - 10:34, 27 November 2009
- |files={{Categ|Rules(md).ini}} |ra2=yes981 bytes (152 words) - 23:22, 13 August 2018
- |ra2=yes In this section of [[Rules|rules(md).ini]], the game's IQ settings are located. It lets you set a minimum IQ nu5 KB (784 words) - 18:23, 13 November 2023
- This section of [[Rules|rules(md).ini]] is a list of all available Tiberium/Ore/Gem types in the game. What' == Applicable INI Flags ==2 KB (287 words) - 14:43, 23 September 2021
- This section of [[Rules|rules(md).ini]] controls the ''content'' of crates, i.e. which bonuses they can prov Flags in Powerups are listed as {{co|Cratename|green}}={{co|X|blue}},{{co|Y|purpl11 KB (1,828 words) - 18:20, 10 August 2023
- |files={{Categ|Rules(md).ini}} |ra2=yes1 KB (243 words) - 11:56, 27 November 2009
- |files={{Categ|Rules(md).ini}}, {{Categ|Art(md).ini}} |ra2=yes2 KB (376 words) - 21:25, 5 April 2024
- |files={{Categ|Rules(md).ini}} |ra2=yes1 KB (171 words) - 12:51, 11 September 2018
- |files={{Categ|Rules(md).ini}} |ra2=yes875 bytes (139 words) - 02:58, 10 May 2014
- |files={{Categ|Rules(md).ini}} |ra2=yes1 KB (173 words) - 10:28, 27 November 2009
- |files={{Categ|Rules(md).ini}} |ra2=yes1 KB (226 words) - 14:15, 9 June 2021
- |files={{Categ|Theme(md).ini}} |ra2=yes3 KB (436 words) - 19:10, 13 February 2024
- In this section of [[Rules|rules(md).ini]], the game's skirmish and LAN default settings, as well as minima and == Applicable INI Flags ==3 KB (284 words) - 12:07, 9 February 2020
- ...in all rules-based C&C games. In Red Alert, in constisted of 20 different flags, regulating the maximum amount of certain object types and similar things. ...be found in either RA's, TS's, RA2's or YR's rules(md).ini or FS's firestrm.ini; and in all of these five files ''together'', "Warheads" without the "=" is4 KB (564 words) - 10:18, 27 November 2009
- ...{s|England}}, {{s|Russia}}, etc. that are defined and modifiable in [[rules.ini]]. === [Houses] in Rules.ini ===8 KB (990 words) - 16:50, 6 April 2024
- ...aifs.ini}}) is in {{Tt|expand01.mix}}. (This mix file also contains {{Tt|ai.ini}}, which introduces the generic gameplay changes to plain TS as well.) * RA2 version is in {{Tt|ra2.mix -> local.mix}}.2 KB (287 words) - 15:02, 26 June 2017
- ...on map editing and the [[Red Alert 2 AI.INI Guide]], the definite guide to RA2's and YR's AI. The Guide is the de facto bible for RA2/YR modders at the moment, however, there are motions to replace it in that5 KB (710 words) - 10:31, 7 December 2009
- ...times in its files, [[The Guide|DeeZire's Guide]] does not include an art.ini guide. XGamer's document is consciously written to resemble the style of De The current and probably last version of the ART.INI Guide is 1.0. It was hard to obtain for some time as it had no central poin2 KB (268 words) - 10:42, 7 December 2009
- The {{Tt|Ui(md).ini}} file in [[RA2]] and [[YR]] controls the content of the Advanced Command Bar at the bottom *RA2 version is in {{Tt|ra2.mix}} -> {{Tt|local.mix}}.927 bytes (148 words) - 10:46, 27 November 2009
- |files=rules(md).ini |ra2=yes1 KB (174 words) - 10:45, 27 November 2009
- ...on, the players in it, and so on. It is also the name of two separate INI flags explained below. ==In Battle(md).ini==1 KB (258 words) - 11:01, 9 June 2023
- |ra2=yes |ra2=yes2 KB (230 words) - 17:15, 26 January 2011
- ...le missions depend on the game at hand, with {{td}} having the least and {{ra2}}/{{yr}} having the most mission types. Most missions have carried over fro == Applicable INI Flags ==5 KB (726 words) - 19:47, 8 June 2023
- ===Flags involved=== ...used in which weapon mode. According to the flag description in the rules(md).ini, the {{Tt|Y}} is substituted for a 'swapping factor'. The IFV's turret8 KB (1,244 words) - 22:09, 22 July 2011
- |files={{Categ|Art(md).ini}} |ra2=yes964 bytes (150 words) - 01:41, 10 January 2012
- ...ge contains details on how the system works and also lists any related INI flags. ...n be customized with detail level slider in options screen. Furthermore in RA2 and YR, the detail level can be customized automatically by the game itself2 KB (329 words) - 02:10, 28 August 2012
- |ra2=yes ...ot named "GDI" or "Nod" in TS, and the first two or three defined sides in RA2 and YR respectively.942 bytes (158 words) - 08:01, 13 March 2013
- |ra2=yes [[Category:INI Flags]]592 bytes (90 words) - 00:52, 17 March 2013
- |files={{Categ|Rules(md).ini}} |ra2=yes579 bytes (80 words) - 13:16, 27 December 2021
- |files={{Categ|Rules(md).ini}} |ra2=yes579 bytes (80 words) - 13:16, 27 December 2021
- |files={{Categ|Art(md).ini}} |ra2=yes1 KB (143 words) - 18:10, 3 July 2021
- |files={{Categ|rules(md).ini}} |ra2=yes1 KB (199 words) - 14:44, 18 May 2020
- |files={{Categ|rules(md).ini}} |ra2=yes506 bytes (60 words) - 08:29, 29 October 2018
- |files={{Categ|rules(md).ini}} |ra2=yes4 KB (685 words) - 08:32, 31 October 2018
- | Rougher terrain such as rocky areas or thick grass. In {{ra2}}, this defaults to the same settings as {{tt|Clear}}. | Water gone cold (works in {{ts}}, in {{ra2}} it is not assigned to anything and can be used for new movement rules).4 KB (593 words) - 17:29, 14 February 2024
- In this section of [[Rules|rules.ini]], the game's skirmish and LAN default settings, as well as minima and maxi == Applicable INI Flags ==1 KB (152 words) - 12:07, 9 February 2020
- |files={{Categ|Art(md).ini}} |ra2=yes1 KB (152 words) - 23:15, 16 February 2020
- |files={{Categ|rules(md).ini}} |ra2=yes937 bytes (130 words) - 15:46, 4 December 2020
- |files={{Categ|rules(md).ini}} |ra2=yes998 bytes (144 words) - 15:46, 4 December 2020
- |files={{Categ|Rules(md).ini}} |ra2=yes463 bytes (66 words) - 17:50, 7 September 2021
- |files={{Categ|Rules(md).ini}} |ra2=yes509 bytes (79 words) - 13:12, 15 December 2021
- |files={{Categ|Rules(md).ini}} |ra2=yes495 bytes (74 words) - 09:07, 7 September 2021
- |files={{Categ|Rules(md).ini}} |ra2=yes396 bytes (66 words) - 13:21, 27 December 2021
- |files={{Categ|Rules(md).ini}} |ra2=yes467 bytes (78 words) - 15:51, 27 December 2021