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Category:Rules(md).ini Flags
From ModEnc
This category is intended as a reference to all tags usable in rules(md).ini.
Pages in category "Rules(md).ini Flags"
The following 200 pages are in this category, out of 1,868 total.
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- MaxDamage
- MaxDC
- MaxDebris
- MaxEC
- MaximumAIDefensiveTeams
- MaximumBaseDefenseValue
- MaximumBuildingPlacementFailures
- MaximumCheerRate
- MaximumQueuedObjects
- MaxIQLevels
- MaxLowPowerProductionSpeed
- MaxMoney
- MaxNumberOccupants
- MaxPlayer
- MaxTrees
- MaxUnitCount
- MaxVeinholeGrowth
- MaxWaypointPathLength
- MaxXYVel
- MaxZVel
- MCVRedeploys
- MCVRepacks
- MessageCharTyped
- MessageDelay
- MetallicDebris
- MigAttackCursor
- MinAngularVelocity
- MinDamage
- MindClearedSound
- MindControl
- MindControl.Permanent
- MindControlAttackLineFrames
- MindControlRingOffset
- MinDebris
- MinimumAIDefensiveTeams
- MinimumRange
- MinLowPowerProductionSpeed
- MinMoney
- MinPlayer
- MinPlayers
- MinUnitCount
- MinVolume
- MinZVel
- MinZVelocity
- MissileSafetyAltitude
- MissileSpawn
- MobileFire
- ModemName
- Money
- MoneyIncrement
- MoveFlash
- MovementPerturbationCoefficient
- MovementRestrictedTo
- MovementZone
- MoveSound
- MoveToShroud
- MovieOff
- MovieOn
- MovieTime
- Mpmodes.ini
- MultiEngineer
- Multiplay
- MultiplayerAICM
- MultiplayerDebug
- MultiPlayerOnly
- MultiplayPassive
- MultipleFactory
- MustAlly
- MutateExplosion
- MutateExplosionWarhead
- MutateWarhead
- MuzzleFlash
- MyEffectivenessCoefficient
- MyEffectivenessCoefficientDefault
N
- Name
- NamedCivilians
- Natural
- NaturalParticleLocation
- NaturalParticleSystem
- Naval
- NavalTargeting
- NeedsEngineer
- NetCard
- NetID
- NeutralTechBuildings
- NeverUse
- NewINIFormat
- NewPlayableCountries
- NextMonoPage
- NextParticle
- NextParticleOffset
- NextScenario
- NoAutoFire
- NodAdvancedPower
- NodAIBuildsWalls
- NODBarracks
- NodBaseDefenseCoefficient
- NodeCount
- NodGateOne
- NodGateTwo
- NodHunterSeeker
- NodRegularPower
- Nominal
- NoMovingFire
- NonVehicle
- NoParachuteMaxFallRate
- NormalTargetingDelay
- NoShadow
- NoSpawnAlt
- NoThreat
- NotHuman
- NotWorkingSound
- NSGates
- NukeAmbientChangeRate
- NukeDown
- NukeExplosion
- NukeMaker
- NukeProjectile
- NukeSilo
- NukeTakeOff
- NukeWarhead
- NumberImpassableRows
- NumberOfDocks
- NumLoopFrames
- NumPlayers
O
- ObserverMode
- OccupantAnim
- Occupier
- OccupyDamageMultiplier
- OccupyPip
- OccupyROFMultiplier
- OccupyWeapon
- OccupyWeaponRange
- Official
- OKBuildingSmokeSystem
- OmniCrusher
- OmniCrushResistant
- OmniFire
- OneFrameLight
- OneTimeOnly
- OnFire
- OpenTopped
- OpenToppedAnim
- OpenToppedDamageMultiplier
- OpenToppedRangeBonus
- OpenToppedWarpDistance
- OpenTransportWeapon
- OpportunityFire
- Options
- OptionsChanged
- OreGrows
- OrePurifier
- OreSpreads
- OreTwinkle
- OreTwinkleChance
- Organic
- OverloadCount
- OverloadDamage
- OverloadFrames
- OverParMessage
- OverParTitle
- Overpowerable
- Overrides
- Owner
P
- PackupSound
- PadAircraft
- Parachute
- Parachuted
- ParachuteMaxFallRate
- ParadropRadius
- Paralyzed
- Paralyzes
- Paranoid
- Parasite
- Parasiteable
- ParentCountry
- Particle
- ParticleCap
- Particles and ParticleSystems
- ParticlesPerCoord
- ParTimeEasy
- ParTimeHard
- ParTimeMedium
- Passengers
- Passive
- PasteBlock
- PathDelay
- PatrolScan
- PenetratesBunker
- Percent
- PercentAtMax
- PermaControlledAnimationType
- PermaDisguise
- Persistant
- PhoneIndex
- PhysicalSize
- Pip
- PipScale
- PipsDrawForAll
- PipWrap