ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Pages that link to "BuildingTypes"
The following pages link to BuildingTypes:
View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)- ElitePrimary (← links)
- EliteSecondary (← links)
- EmptyReload (← links)
- EMPulseCannon (← links)
- ExitCoord (← links)
- ExtraPower (← links)
- Factory (← links)
- FactoryPlant (← links)
- FireAngle (← links)
- FirestormWall (← links)
- GapRadiusInCells (← links)
- GuardRange (← links)
- HasRadialIndicator (← links)
- Hospital (← links)
- ICBMLauncher (← links)
- IgnoresFirestorm (← links)
- Image (← links)
- Immune (← links)
- ImmuneToPsionics (← links)
- ImmuneToPsionicWeapons (← links)
- ImmuneToPoison (← links)
- ImmuneToRadiation (← links)
- ImmuneToVeins (← links)
- InfantryAbsorb (← links)
- InfantryGainSelfHeal (← links)
- InitialAmmo (← links)
- InvisibleInGame (← links)
- IsBaseDefense (← links)
- IsGattling (← links)
- IsSelectableCombatant (← links)
- IsThreatRatingNode (← links)
- JumpJet (← links)
- LandTargeting (← links)
- LightBlueTint (← links)
- LightGreenTint (← links)
- LightIntensity (← links)
- LightningRod (← links)
- LightRedTint (← links)
- LightVisibility (← links)
- MobileFire (← links)
- NaturalParticleSystem (← links)
- NaturalParticleLocation (← links)
- Naval (← links)
- NavalTargeting (← links)
- NODBarracks (← links)
- Nominal (← links)
- NukeSilo (← links)
- Occupier (← links)
- OccupyPip (← links)
- OrePurifier (← links)
- Organic (← links)
- Owner (← links)
- Passengers (← links)
- Pip (← links)
- PipScale (← links)
- PipsDrawForAll (← links)
- PipWrap (← links)
- PlaceAnywhere (← links)
- Power (← links)
- Powered (← links)
- PoweredSpecial (← links)
- PowersUnit (← links)
- PowersUpToLevel (← links)
- Prerequisite (← links)
- ProduceCashAmount (← links)
- ProduceCashDelay (← links)
- ProduceCashStartup (← links)
- ReadinessReductionMultiplier (← links)
- Reload (← links)
- ReloadIncrement (← links)
- Secondary (← links)
- SecretBuilding (← links)
- SecretHouses (← links)
- SecretLab (← links)
- SecretUnit (← links)
- Selectable (← links)
- SelfHealing (← links)
- SensorArray (← links)
- Sensors (← links)
- SensorsSight (← links)
- ShowOccupantPips (← links)
- Sight (← links)
- SpecialThreatValue (← links)
- Speed (← links)
- Strength (← links)
- TargetCoordOffset (← links)
- TickTank (← links)
- ToTile (← links)
- Trainable (← links)
- Turret (← links)
- TurretAnim (← links)
- TurretCount (← links)
- TurretRotateSound (← links)
- UndeploysInto (← links)
- Underwater (← links)
- UnitAbsorb (← links)
- UnitRepair (← links)
- UnitsCostBonus (← links)
- UnitsGainSelfHeal (← links)
- Unnatural (← links)
- VeteranAbilities (← links)
- VHPScan (← links)
- VoiceCapture (← links)
- VoiceEnter (← links)
- VoicePrimaryEliteWeaponAttack (← links)
- VoicePrimaryWeaponAttack (← links)
- VoiceSecondaryWeaponAttack (← links)
- VoiceSecondaryEliteWeaponAttack (← links)
- VoiceSpecialAttack (← links)
- VoxelBarrelFile (← links)
- VoxelBarrelOffsetToBarrelEnd (← links)
- VoxelBarrelOffsetToBuildingPivotPoint (← links)
- VoxelBarrelOffsetToPitchPivotPoint (← links)
- VoxelBarrelOffsetToRotatePivotPoint (← links)
- Wall (← links)
- Warpable (← links)
- WaterBound (← links)
- WeaponCount (← links)
- WeaponsFactory (← links)
- WeaponStages (← links)
- Weeder (← links)
- EMEffect (← links)
- VehicleTypes (← links)
- AircraftTypes (← links)
- PrerequisiteGDIFactory (← links)
- PrerequisiteNodFactory (← links)
- DamagedBuildingSmokeSystem (← links)
- Elite (← links)
- BuildingType (← links)
- PrimaryFireFLH (← links)
- SecondaryFireFLH (← links)
- EliteSecondaryFireFLH (← links)
- ElitePrimaryFireFLH (← links)
- WeaponXFLH (← links)
- EliteWeaponXFLH (← links)
- WeaponX (← links)
- EliteWeaponX (← links)
- AltCameo (← links)
- Events/TSFS (← links)
- TypeImmune (← links)
- Structures (← links)
- IsBase (← links)
- DemandLoad (← links)
- TechnoTypes (← links)
- OccupyWeapon (← links)
- EliteOccupyWeapon (← links)
- The Infiltration System (← links)
- Theater (← links)
- Grinding (← links)
- GetsBounty (← links)
- VeteranGetsBounty (← links)
- Category:TechnoTypes Flags (← links)
- EliteGetsBounty (← links)
- Bounty (← links)
- VeteranBounty (← links)
- AITriggerTypes (← links)
- DemandLoadBuildup (← links)
- FreeLoadBuildup (← links)
- LineTrailColorDecrement (← links)
- CanBeHidden (← links)
- StageX (← links)
- EliteStageX (← links)
- AirstrikeTeam (← links)
- EliteAirstrikeTeam (← links)
- AirstrikeTeamType (← links)
- EliteAirstrikeTeamType (← links)
- AirstrikeRechargeTime (← links)
- EliteAirstrikeRechargeTime (← links)
- WarFactory (← links)
- MaxNumberOccupants (← links)
- CanOccupyFire (← links)
- Flat (← links)
- MuzzleFlashX (← links)
- IsJuggernaut (← links)
- IsLimpetMine (← links)
- CanBeOccupiedBy (← links)
- ActiveAnimZAdjust (← links)
- ActiveAnimX (← links)
- FreeBuildup (← links)
- Structures (maps) (← links)
- TargetDistanceCoefficient (← links)
- ZAdjust (← links)
- NormalZAdjust (← links)
- AnimActive (← links)
- AnimIdle (← links)
- AnimAux1 (← links)
- AnimAux2 (← links)
- AIBuildCounts (← links)
- AIExtraCounts (← links)
- ActiveAnim (← links)
- ActiveAnimDamaged (← links)
- ActiveAnimTwo (← links)
- ActiveAnimThree (← links)
- ActiveAnimFour (← links)
- ActiveAnimFourDamaged (← links)
- ActiveAnimTwoDamaged (← links)
- ActiveAnimThreeDamaged (← links)
- ActiveAnimPowered (← links)
- ActiveAnimPoweredLight (← links)
- ActiveAnimY (← links)
- ActiveAnimYSort (← links)
- BibShape (← links)
- PBarrelLength (← links)
- SBarrelLength (← links)
- RadialIndicatorRadius (← links)
- ImmuneToEMP (← links)
- CollateralDamageCoefficient (← links)
- ActiveAnimGarrisoned (← links)
- PrimaryFirePixelOffset (← links)
- ProductionAnim (← links)
- PowerUpXAnim (← links)
- PowerUpXYSort (← links)
- PowerUpXLocZZ (← links)
- UnderDoorAnim (← links)
- DamageLevels (← links)
- DoorAnim (← links)
- SpecialZOverlay (← links)
- ToOverlay (← links)
- Occupyheight (← links)
- TurretChargeAnimRate (← links)
- ActiveAnimPoweredEffect (← links)
- ActiveAnimPoweredSpecial (← links)
- ActiveAnimTwoPoweredLight (← links)
- VoxelBarrelScale (← links)
- PowerUpXLocXX (← links)
- PowerUpXLocYY (← links)
- PowerUpXDamagedAnim (← links)
- ScriptTypes/ScriptActions (← links)
- SecondaryFirePixelOffset (← links)
- QuarryTypes (← links)
- StartFacing (← links)
- StartPitch (← links)
- AV (← links)