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Showing below up to 500 results in range #501 to #1,000.

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  1. (hist) ‎PreImpactAnim ‎[1,201 bytes]
  2. (hist) ‎Spawner ‎[1,200 bytes]
  3. (hist) ‎PadAircraft ‎[1,200 bytes]
  4. (hist) ‎Groundspeed ‎[1,198 bytes]
  5. (hist) ‎Pseudocode ‎[1,196 bytes]
  6. (hist) ‎SovParaDropInf ‎[1,196 bytes]
  7. (hist) ‎Weeder ‎[1,194 bytes]
  8. (hist) ‎MultiplayPassive ‎[1,192 bytes]
  9. (hist) ‎DiskLaser ‎[1,191 bytes]
  10. (hist) ‎TileAttachesTo ‎[1,190 bytes]
  11. (hist) ‎ImmuneToEMP ‎[1,189 bytes]
  12. (hist) ‎Circling Missile Bug ‎[1,189 bytes]
  13. (hist) ‎ActiveAnim ‎[1,188 bytes]
  14. (hist) ‎DamageSmokeOffset ‎[1,187 bytes]
  15. (hist) ‎BalloonHover ‎[1,185 bytes]
  16. (hist) ‎DamageToFirestormDamageCoefficient ‎[1,185 bytes]
  17. (hist) ‎Flamer ‎[1,174 bytes]
  18. (hist) ‎AirburstWeapon ‎[1,171 bytes]
  19. (hist) ‎DigSound ‎[1,169 bytes]
  20. (hist) ‎C4Warhead ‎[1,167 bytes]
  21. (hist) ‎AbstractClass - Member Variables ‎[1,161 bytes]
  22. (hist) ‎AI SW Targeting ‎[1,157 bytes]
  23. (hist) ‎Smudge ‎[1,152 bytes]
  24. (hist) ‎IsBase ‎[1,151 bytes]
  25. (hist) ‎Cyborg ‎[1,150 bytes]
  26. (hist) ‎Palette (INI flag) ‎[1,147 bytes]
  27. (hist) ‎Sensors ‎[1,145 bytes]
  28. (hist) ‎UseChargeDrain ‎[1,142 bytes]
  29. (hist) ‎IsThreatRatingNode ‎[1,140 bytes]
  30. (hist) ‎AllowableUnits ‎[1,140 bytes]
  31. (hist) ‎GDIFirestormGenerator ‎[1,139 bytes]
  32. (hist) ‎WeaponCount ‎[1,137 bytes]
  33. (hist) ‎ConstructionYard ‎[1,135 bytes]
  34. (hist) ‎UnitsGainSelfHeal ‎[1,134 bytes]
  35. (hist) ‎Description ‎[1,132 bytes]
  36. (hist) ‎LaserFence ‎[1,132 bytes]
  37. (hist) ‎Underground ‎[1,132 bytes]
  38. (hist) ‎TiberiumSpawnType ‎[1,131 bytes]
  39. (hist) ‎Paralyzes ‎[1,128 bytes]
  40. (hist) ‎ThreatAvoidanceCoefficient ‎[1,128 bytes]
  41. (hist) ‎ThirdSurvivorDivisor ‎[1,128 bytes]
  42. (hist) ‎Insignificant ‎[1,126 bytes]
  43. (hist) ‎LazyCurve ‎[1,117 bytes]
  44. (hist) ‎NeedsEngineer ‎[1,117 bytes]
  45. (hist) ‎CellSpread.MaxAffect ‎[1,116 bytes]
  46. (hist) ‎TypeImmune ‎[1,116 bytes]
  47. (hist) ‎InfantryGainSelfHeal ‎[1,113 bytes]
  48. (hist) ‎DissolveUnfilledTeamDelay ‎[1,110 bytes]
  49. (hist) ‎BaseNormal ‎[1,108 bytes]
  50. (hist) ‎Green ‎[1,106 bytes]
  51. (hist) ‎Blue ‎[1,104 bytes]
  52. (hist) ‎ParentCountry ‎[1,102 bytes]
  53. (hist) ‎Red ‎[1,102 bytes]
  54. (hist) ‎IsCoreDefender ‎[1,101 bytes]
  55. (hist) ‎RetargetAccuracy ‎[1,101 bytes]
  56. (hist) ‎Irfanview ‎[1,101 bytes]
  57. (hist) ‎VoxelBarrelOffsetToBuildingPivotPoint ‎[1,100 bytes]
  58. (hist) ‎Cluster ‎[1,099 bytes]
  59. (hist) ‎HasStupidGuardMode ‎[1,098 bytes]
  60. (hist) ‎VoxelBarrelOffsetToPitchPivotPoint ‎[1,096 bytes]
  61. (hist) ‎Creating a Carpet Bombing attack ‎[1,095 bytes]
  62. (hist) ‎Ra2.csf Initialization Error ‎[1,092 bytes]
  63. (hist) ‎IsPlug ‎[1,092 bytes]
  64. (hist) ‎ElevationModel ‎[1,089 bytes]
  65. (hist) ‎HarvesterTruce ‎[1,084 bytes]
  66. (hist) ‎SovietSurvivorDivisor ‎[1,084 bytes]
  67. (hist) ‎Speed ‎[1,077 bytes]
  68. (hist) ‎Rate ‎[1,077 bytes]
  69. (hist) ‎TurboBoost ‎[1,074 bytes]
  70. (hist) ‎ExitCoord ‎[1,072 bytes]
  71. (hist) ‎CreateUnitSound I ‎[1,072 bytes]
  72. (hist) ‎Deformation ‎[1,069 bytes]
  73. (hist) ‎OneTimeOnly ‎[1,068 bytes]
  74. (hist) ‎EliteAbilities ‎[1,065 bytes]
  75. (hist) ‎Fire ‎[1,064 bytes]
  76. (hist) ‎Category ‎[1,063 bytes]
  77. (hist) ‎Stray ‎[1,063 bytes]
  78. (hist) ‎ActiveAnimZAdjust ‎[1,061 bytes]
  79. (hist) ‎Grinding ‎[1,061 bytes]
  80. (hist) ‎ManualReload ‎[1,061 bytes]
  81. (hist) ‎IonBlue ‎[1,060 bytes]
  82. (hist) ‎ForbiddenHouses ‎[1,059 bytes]
  83. (hist) ‎IronCurtain.Cap ‎[1,058 bytes]
  84. (hist) ‎Crates ‎[1,057 bytes]
  85. (hist) ‎Unsellable ‎[1,056 bytes]
  86. (hist) ‎IonGreen ‎[1,056 bytes]
  87. (hist) ‎ScriptTypeClass - Member Variables ‎[1,055 bytes]
  88. (hist) ‎IonRed ‎[1,054 bytes]
  89. (hist) ‎Multiplayer Mode INI files ‎[1,045 bytes]
  90. (hist) ‎Themes ‎[1,044 bytes]
  91. (hist) ‎Trainable ‎[1,044 bytes]
  92. (hist) ‎Terrain (maps) ‎[1,043 bytes]
  93. (hist) ‎DetonationAltitude ‎[1,042 bytes]
  94. (hist) ‎Hospital ‎[1,042 bytes]
  95. (hist) ‎DeadBodies ‎[1,041 bytes]
  96. (hist) ‎CloakGenerator ‎[1,037 bytes]
  97. (hist) ‎Matze's tools ‎[1,036 bytes]
  98. (hist) ‎TickTank ‎[1,036 bytes]
  99. (hist) ‎CanBeOccupied ‎[1,036 bytes]
  100. (hist) ‎Suicide ‎[1,035 bytes]
  101. (hist) ‎RadLevelDelay ‎[1,033 bytes]
  102. (hist) ‎Crater ‎[1,032 bytes]
  103. (hist) ‎DisableableFromShell ‎[1,031 bytes]
  104. (hist) ‎Arcing ‎[1,030 bytes]
  105. (hist) ‎Powered ‎[1,030 bytes]
  106. (hist) ‎Ini commenting ‎[1,026 bytes]
  107. (hist) ‎NoSpawnAlt ‎[1,025 bytes]
  108. (hist) ‎CausesDelayKill ‎[1,020 bytes]
  109. (hist) ‎Adjacent ‎[1,019 bytes]
  110. (hist) ‎Unprotector:RA2YR MIX Unprotector Master ‎[1,018 bytes]
  111. (hist) ‎OS Voxel Viewer ‎[1,018 bytes]
  112. (hist) ‎TargetStrengthCoefficientDefault ‎[1,018 bytes]
  113. (hist) ‎CellTags ‎[1,017 bytes]
  114. (hist) ‎CanRecalcApproachTarget ‎[1,016 bytes]
  115. (hist) ‎ChronoTrigger ‎[1,015 bytes]
  116. (hist) ‎Morphable ‎[1,014 bytes]
  117. (hist) ‎ProduceCashDelay ‎[1,014 bytes]
  118. (hist) ‎Assault Mode ‎[1,014 bytes]
  119. (hist) ‎ChronoDistanceFactor ‎[1,013 bytes]
  120. (hist) ‎DelayKillAtMax ‎[1,012 bytes]
  121. (hist) ‎File.Taunt ‎[1,006 bytes]
  122. (hist) ‎AIHateDelays ‎[1,005 bytes]
  123. (hist) ‎Implementing Stealth Generators ‎[1,002 bytes]
  124. (hist) ‎Player ‎[1,002 bytes]
  125. (hist) ‎Header ‎[1,001 bytes]
  126. (hist) ‎Bouncer ‎[1,001 bytes]
  127. (hist) ‎RepairPercent ‎[999 bytes]
  128. (hist) ‎AmbientChangeStep ‎[998 bytes]
  129. (hist) ‎Project Perfect Mod ‎[996 bytes]
  130. (hist) ‎Harvester ‎[994 bytes]
  131. (hist) ‎Game Speed ‎[992 bytes]
  132. (hist) ‎IronCurtain.Duration ‎[989 bytes]
  133. (hist) ‎YDrawOffset ‎[989 bytes]
  134. (hist) ‎Unit ‎[988 bytes]
  135. (hist) ‎ChronoRangeMinimum ‎[988 bytes]
  136. (hist) ‎NotHuman ‎[987 bytes]
  137. (hist) ‎DefaultChronoSound ‎[984 bytes]
  138. (hist) ‎VeteranArmor ‎[983 bytes]
  139. (hist) ‎VeteranAircraft ‎[981 bytes]
  140. (hist) ‎Next ‎[980 bytes]
  141. (hist) ‎OmniFire ‎[980 bytes]
  142. (hist) ‎ConsideredAircraft ‎[980 bytes]
  143. (hist) ‎AllowParallelAIQueues ‎[977 bytes]
  144. (hist) ‎CurleyShuffle ‎[975 bytes]
  145. (hist) ‎SpawnDelay ‎[973 bytes]
  146. (hist) ‎EVerses ‎[973 bytes]
  147. (hist) ‎TurretCount ‎[970 bytes]
  148. (hist) ‎Portal:HyperPatch ‎[969 bytes]
  149. (hist) ‎ChronoMinimumDelay ‎[969 bytes]
  150. (hist) ‎IsMeteor ‎[964 bytes]
  151. (hist) ‎IceGrowthEnabled ‎[962 bytes]
  152. (hist) ‎HVA ‎[961 bytes]
  153. (hist) ‎Crate ‎[961 bytes]
  154. (hist) ‎TimerInherit ‎[960 bytes]
  155. (hist) ‎Burst ‎[959 bytes]
  156. (hist) ‎ShakeScreen ‎[958 bytes]
  157. (hist) ‎TiberiumGrows ‎[957 bytes]
  158. (hist) ‎DeeZire ‎[957 bytes]
  159. (hist) ‎Cameo ‎[955 bytes]
  160. (hist) ‎Selectable ‎[953 bytes]
  161. (hist) ‎IceBreakingWeight ‎[953 bytes]
  162. (hist) ‎ActiveAnimYSort ‎[947 bytes]
  163. (hist) ‎BuildupSound ‎[944 bytes]
  164. (hist) ‎MaxUnitCount ‎[944 bytes]
  165. (hist) ‎Technician ‎[942 bytes]
  166. (hist) ‎Prefix ‎[942 bytes]
  167. (hist) ‎Scorch ‎[941 bytes]
  168. (hist) ‎StupidHunt ‎[940 bytes]
  169. (hist) ‎AmbientChangeRate ‎[937 bytes]
  170. (hist) ‎HomingScatter ‎[936 bytes]
  171. (hist) ‎SplashList ‎[935 bytes]
  172. (hist) ‎BuildupTime ‎[934 bytes]
  173. (hist) ‎ToTile ‎[933 bytes]
  174. (hist) ‎Adding A Cameo ‎[931 bytes]
  175. (hist) ‎Delay ‎[928 bytes]
  176. (hist) ‎Ui.ini ‎[927 bytes]
  177. (hist) ‎EliteWeaponN ‎[926 bytes]
  178. (hist) ‎StartPitch ‎[925 bytes]
  179. (hist) ‎Max ‎[925 bytes]
  180. (hist) ‎Crushable ‎[925 bytes]
  181. (hist) ‎BuildDummy ‎[924 bytes]
  182. (hist) ‎OS SHP Builder ‎[922 bytes]
  183. (hist) ‎Crew ‎[917 bytes]
  184. (hist) ‎FShift ‎[916 bytes]
  185. (hist) ‎MaxDebris ‎[916 bytes]
  186. (hist) ‎AllowHiResModes ‎[916 bytes]
  187. (hist) ‎VeteranSight ‎[916 bytes]
  188. (hist) ‎VoxelBarrelScale ‎[914 bytes]
  189. (hist) ‎Sight ‎[914 bytes]
  190. (hist) ‎MinUnitCount ‎[912 bytes]
  191. (hist) ‎AbstractTypeClass - Member Variables ‎[910 bytes]
  192. (hist) ‎IceCrackSounds ‎[908 bytes]
  193. (hist) ‎Missile.Custom ‎[907 bytes]
  194. (hist) ‎OccupyDamageMultiplier ‎[907 bytes]
  195. (hist) ‎Shroud ‎[906 bytes]
  196. (hist) ‎Using XCC Mix Editor ‎[905 bytes]
  197. (hist) ‎ApproachTargetResetMultiplier ‎[904 bytes]
  198. (hist) ‎TMPTiles ‎[903 bytes]
  199. (hist) ‎Official ‎[902 bytes]
  200. (hist) ‎IonBlast ‎[901 bytes]
  201. (hist) ‎PreventAutoDeploy ‎[900 bytes]
  202. (hist) ‎NamedCivilians ‎[898 bytes]
  203. (hist) ‎CrateBeneath ‎[897 bytes]
  204. (hist) ‎DamageSelf ‎[894 bytes]
  205. (hist) ‎MinDebris ‎[893 bytes]
  206. (hist) ‎MinMoney ‎[892 bytes]
  207. (hist) ‎FLH ‎[891 bytes]
  208. (hist) ‎UseSparkParticles ‎[889 bytes]
  209. (hist) ‎IsMagBeam ‎[887 bytes]
  210. (hist) ‎PingPong ‎[884 bytes]
  211. (hist) ‎SizeLimit ‎[883 bytes]
  212. (hist) ‎HarvesterImmune ‎[881 bytes]
  213. (hist) ‎VeteranLevel ‎[880 bytes]
  214. (hist) ‎LeaveRubble ‎[876 bytes]
  215. (hist) ‎Inaccurate ‎[875 bytes]
  216. (hist) ‎RequiredHouses ‎[874 bytes]
  217. (hist) ‎Pushy ‎[872 bytes]
  218. (hist) ‎ZShapePointMove ‎[871 bytes]
  219. (hist) ‎Main Page/sidebar ‎[869 bytes]
  220. (hist) ‎DirectRocker ‎[869 bytes]
  221. (hist) ‎ToOverlay ‎[868 bytes]
  222. (hist) ‎RadialIndicatorRadius ‎[868 bytes]
  223. (hist) ‎AirRangeBonus ‎[868 bytes]
  224. (hist) ‎DumbTargetEffectivenessCoefficient ‎[868 bytes]
  225. (hist) ‎ZFudgeColumn ‎[864 bytes]
  226. (hist) ‎HasTurretTooltips ‎[864 bytes]
  227. (hist) ‎PostScore ‎[864 bytes]
  228. (hist) ‎InfantryAbsorb ‎[862 bytes]
  229. (hist) ‎UIName ‎[862 bytes]
  230. (hist) ‎Layer ‎[860 bytes]
  231. (hist) ‎Animation Durations ‎[859 bytes]
  232. (hist) ‎Culling ‎[859 bytes]
  233. (hist) ‎Turret ‎[859 bytes]
  234. (hist) ‎EngineerCaptureLevel ‎[859 bytes]
  235. (hist) ‎AA ‎[858 bytes]
  236. (hist) ‎IsTiberium ‎[857 bytes]
  237. (hist) ‎IvanIconFlickerRate ‎[857 bytes]
  238. (hist) ‎AuxBuilding ‎[856 bytes]
  239. (hist) ‎DumbTargetStrengthCoefficient ‎[856 bytes]
  240. (hist) ‎SubjectToWalls ‎[856 bytes]
  241. (hist) ‎NaturalParticleLocation ‎[854 bytes]
  242. (hist) ‎FreeRadar ‎[854 bytes]
  243. (hist) ‎ContentScan ‎[853 bytes]
  244. (hist) ‎JumpJet ‎[852 bytes]
  245. (hist) ‎Gravity ‎[852 bytes]
  246. (hist) ‎Theme ‎[852 bytes]
  247. (hist) ‎ZFudgeBridge ‎[851 bytes]
  248. (hist) ‎LastTilesInSet ‎[850 bytes]
  249. (hist) ‎OccupyROFMultiplier ‎[850 bytes]
  250. (hist) ‎ThirdDisguise ‎[850 bytes]
  251. (hist) ‎CnC Retarded ‎[849 bytes]
  252. (hist) ‎EMPulseWarhead ‎[848 bytes]
  253. (hist) ‎CarryOverMoney ‎[848 bytes]
  254. (hist) ‎FlyBy ‎[846 bytes]
  255. (hist) ‎TalkBubbleTime ‎[846 bytes]
  256. (hist) ‎GameMode ‎[845 bytes]
  257. (hist) ‎IsBigLaser ‎[844 bytes]
  258. (hist) ‎Allies ‎[844 bytes]
  259. (hist) ‎Intro ‎[844 bytes]
  260. (hist) ‎PlaceUrbanAreas ‎[842 bytes]
  261. (hist) ‎MultiEngineer ‎[842 bytes]
  262. (hist) ‎ConditionRed ‎[842 bytes]
  263. (hist) ‎FirestormWarhead ‎[841 bytes]
  264. (hist) ‎AI programming ‎[840 bytes]
  265. (hist) ‎CellRangefinding ‎[840 bytes]
  266. (hist) ‎UndeploySound ‎[840 bytes]
  267. (hist) ‎SeparateAircraft ‎[840 bytes]
  268. (hist) ‎SkipScore ‎[840 bytes]
  269. (hist) ‎AnimActive ‎[839 bytes]
  270. (hist) ‎DebrisMaximums ‎[838 bytes]
  271. (hist) ‎DumbTargetSpecialThreatCoefficient ‎[838 bytes]
  272. (hist) ‎DisabledDisguiseDetectionPercent ‎[838 bytes]
  273. (hist) ‎Cell ‎[837 bytes]
  274. (hist) ‎RandomRate ‎[836 bytes]
  275. (hist) ‎TargetSpecialThreatCoefficientDefault ‎[836 bytes]
  276. (hist) ‎UrbanPresence ‎[836 bytes]
  277. (hist) ‎CanDetonateTimeBomb ‎[835 bytes]
  278. (hist) ‎Missile.PitchFinal ‎[834 bytes]
  279. (hist) ‎CustomPalette ‎[834 bytes]
  280. (hist) ‎BlendedFog ‎[834 bytes]
  281. (hist) ‎TrailerSeperation ‎[831 bytes]
  282. (hist) ‎AIDefendAgainst ‎[831 bytes]
  283. (hist) ‎Missile.TurnRate ‎[829 bytes]
  284. (hist) ‎VeteranSpeed ‎[829 bytes]
  285. (hist) ‎PreMapSelect ‎[828 bytes]
  286. (hist) ‎DeaccelerationFactor ‎[826 bytes]
  287. (hist) ‎MaxNumberOccupants ‎[824 bytes]
  288. (hist) ‎CMislType ‎[824 bytes]
  289. (hist) ‎DropPod ‎[823 bytes]
  290. (hist) ‎WeaponN ‎[822 bytes]
  291. (hist) ‎MinimumAIDefensiveTeams ‎[822 bytes]
  292. (hist) ‎Missile.PitchInitial ‎[820 bytes]
  293. (hist) ‎ZFudgeTunnel ‎[820 bytes]
  294. (hist) ‎UnloadingHarvester ‎[820 bytes]
  295. (hist) ‎Tmcj4f.ini ‎[818 bytes]
  296. (hist) ‎IsARock ‎[818 bytes]
  297. (hist) ‎Reinforce ‎[817 bytes]
  298. (hist) ‎Parachuted ‎[816 bytes]
  299. (hist) ‎DamageReducesReadiness ‎[816 bytes]
  300. (hist) ‎IceSolidifyFrameTime ‎[816 bytes]
  301. (hist) ‎SecondaryFirePixelOffset ‎[815 bytes]
  302. (hist) ‎Tunnels ‎[815 bytes]
  303. (hist) ‎DisableVoxelCache ‎[814 bytes]
  304. (hist) ‎AIBuildsWalls ‎[814 bytes]
  305. (hist) ‎PowerUpXLocZZ ‎[813 bytes]
  306. (hist) ‎VideoBackBuffer ‎[812 bytes]
  307. (hist) ‎UseBuffer ‎[811 bytes]
  308. (hist) ‎DeployFireWeapon ‎[811 bytes]
  309. (hist) ‎Players ‎[810 bytes]
  310. (hist) ‎PrimaryFirePixelOffset ‎[809 bytes]
  311. (hist) ‎IRepairStep ‎[808 bytes]
  312. (hist) ‎CarriesCrate ‎[805 bytes]
  313. (hist) ‎PowerUpXAnim ‎[804 bytes]
  314. (hist) ‎NumberImpassableRows ‎[804 bytes]
  315. (hist) ‎TargetEffectivenessCoefficientDefault ‎[804 bytes]
  316. (hist) ‎EliteGetsBounty ‎[803 bytes]
  317. (hist) ‎Taunt ‎[800 bytes]
  318. (hist) ‎IsTilter ‎[800 bytes]
  319. (hist) ‎Elasticity ‎[798 bytes]
  320. (hist) ‎ZFudgeCliff ‎[798 bytes]
  321. (hist) ‎SpawnsTiberium ‎[796 bytes]
  322. (hist) ‎ProduceCashStartup ‎[796 bytes]
  323. (hist) ‎SovietDisguise ‎[796 bytes]
  324. (hist) ‎TiberiumChainReaction ‎[795 bytes]
  325. (hist) ‎AIForcePredictionFudge ‎[795 bytes]
  326. (hist) ‎MyEffectivenessCoefficientDefault ‎[794 bytes]
  327. (hist) ‎IFVMode ‎[791 bytes]
  328. (hist) ‎AirportBound ‎[789 bytes]
  329. (hist) ‎NeverUse ‎[788 bytes]
  330. (hist) ‎VeterancyNav ‎[787 bytes]
  331. (hist) ‎IsCanine ‎[786 bytes]
  332. (hist) ‎GDIBaseDefenseCoefficient ‎[786 bytes]
  333. (hist) ‎NodBaseDefenseCoefficient ‎[786 bytes]
  334. (hist) ‎LightningPrintText ‎[786 bytes]
  335. (hist) ‎Action ‎[784 bytes]
  336. (hist) ‎Webby ‎[782 bytes]
  337. (hist) ‎MakesDisguise ‎[782 bytes]
  338. (hist) ‎SurvivorRate ‎[782 bytes]
  339. (hist) ‎NextScenario ‎[782 bytes]
  340. (hist) ‎NeutralTechBuildings ‎[780 bytes]
  341. (hist) ‎PenetratesBunker ‎[779 bytes]
  342. (hist) ‎ShareSource ‎[779 bytes]
  343. (hist) ‎RIGHT ‎[779 bytes]
  344. (hist) ‎WeaponType ‎[778 bytes]
  345. (hist) ‎RateDown ‎[778 bytes]
  346. (hist) ‎AnimIdle ‎[776 bytes]
  347. (hist) ‎DMislType ‎[776 bytes]
  348. (hist) ‎DetectDisguiseRange ‎[774 bytes]
  349. (hist) ‎SuperWeaponsAllowed ‎[774 bytes]
  350. (hist) ‎IceGrowthRate ‎[774 bytes]
  351. (hist) ‎Droppod ‎[773 bytes]
  352. (hist) ‎AnimAux2 ‎[772 bytes]
  353. (hist) ‎AnimAux1 ‎[772 bytes]
  354. (hist) ‎Lifetime ‎[771 bytes]
  355. (hist) ‎TreeTargeting ‎[771 bytes]
  356. (hist) ‎WindDirection ‎[771 bytes]
  357. (hist) ‎ManualControl ‎[770 bytes]
  358. (hist) ‎DrawBoltAsLaser ‎[770 bytes]
  359. (hist) ‎SYNCx.txt ‎[769 bytes]
  360. (hist) ‎DeleteOnStateLimit ‎[769 bytes]
  361. (hist) ‎WonlineTournamentAllowed ‎[768 bytes]
  362. (hist) ‎Counterstrike ‎[767 bytes]
  363. (hist) ‎Cursor ‎[766 bytes]
  364. (hist) ‎SAM ‎[766 bytes]
  365. (hist) ‎LeadershipRating ‎[766 bytes]
  366. (hist) ‎AllowVRAMSidebar ‎[766 bytes]
  367. (hist) ‎IsAnimatedTiberium ‎[764 bytes]
  368. (hist) ‎CanApproachTarget ‎[764 bytes]
  369. (hist) ‎Bunker ‎[764 bytes]
  370. (hist) ‎BerzerkAllowed ‎[764 bytes]
  371. (hist) ‎Missile.PauseFrames ‎[763 bytes]
  372. (hist) ‎Firepower ‎[763 bytes]
  373. (hist) ‎SinkingSound I ‎[762 bytes]
  374. (hist) ‎ProduceCashAmount ‎[762 bytes]
  375. (hist) ‎WallOwner ‎[761 bytes]
  376. (hist) ‎ArmorUnitsMult ‎[760 bytes]
  377. (hist) ‎Missile.TiltFrames ‎[759 bytes]
  378. (hist) ‎Dig ‎[759 bytes]
  379. (hist) ‎LeptonsPerFireIncrease ‎[759 bytes]
  380. (hist) ‎ShellButtonSlideSound ‎[758 bytes]
  381. (hist) ‎HSBuilding ‎[758 bytes]
  382. (hist) ‎ActivateSound ‎[757 bytes]
  383. (hist) ‎Civilian ‎[756 bytes]
  384. (hist) ‎UnitTypes ‎[755 bytes]
  385. (hist) ‎Frame ‎[755 bytes]
  386. (hist) ‎CollateralDamageCoefficient ‎[753 bytes]
  387. (hist) ‎AARatio ‎[753 bytes]
  388. (hist) ‎LegalTarget ‎[752 bytes]
  389. (hist) ‎YSortAdjust ‎[751 bytes]
  390. (hist) ‎LaserOuterSpread ‎[751 bytes]
  391. (hist) ‎TunnelSpeed ‎[751 bytes]
  392. (hist) ‎SmudgeTypes ‎[749 bytes]
  393. (hist) ‎Infiltrate ‎[749 bytes]
  394. (hist) ‎CellInset ‎[748 bytes]
  395. (hist) ‎PrismSupportBeam ‎[745 bytes]
  396. (hist) ‎LoopEnd ‎[744 bytes]
  397. (hist) ‎DeploySound ‎[743 bytes]
  398. (hist) ‎LeptonsPerSightIncrease ‎[743 bytes]
  399. (hist) ‎File.LoadScreen ‎[742 bytes]
  400. (hist) ‎XWIS/ServServ ‎[742 bytes]
  401. (hist) ‎Battle.ini ‎[742 bytes]
  402. (hist) ‎ActiveAnimTwoPoweredLight ‎[741 bytes]
  403. (hist) ‎AIIonCannonHelipadValue ‎[741 bytes]
  404. (hist) ‎Yuri ‎[741 bytes]
  405. (hist) ‎SetName ‎[740 bytes]
  406. (hist) ‎MultiPlayerOnly ‎[738 bytes]
  407. (hist) ‎Helipad ‎[736 bytes]
  408. (hist) ‎LowPowerPenaltyModifier ‎[736 bytes]
  409. (hist) ‎V3RocketType ‎[736 bytes]
  410. (hist) ‎TrailerAnim ‎[735 bytes]
  411. (hist) ‎EMPulseClass - Member Variables ‎[734 bytes]
  412. (hist) ‎UnitCount ‎[734 bytes]
  413. (hist) ‎PowerPlants ‎[732 bytes]
  414. (hist) ‎EngineerDamage ‎[730 bytes]
  415. (hist) ‎ActiveAnimPoweredLight ‎[730 bytes]
  416. (hist) ‎Landable ‎[730 bytes]
  417. (hist) ‎SelfHealing ‎[728 bytes]
  418. (hist) ‎ProtectWithWall ‎[728 bytes]
  419. (hist) ‎EliteAirstrikeTeamType ‎[726 bytes]
  420. (hist) ‎How to put your files in the game ‎[726 bytes]
  421. (hist) ‎IsRadEruption ‎[726 bytes]
  422. (hist) ‎VoiceComment ‎[726 bytes]
  423. (hist) ‎Brief ‎[726 bytes]
  424. (hist) ‎LeaveGrinderSound ‎[722 bytes]
  425. (hist) ‎HunterSeekerEmergeSpeed ‎[722 bytes]
  426. (hist) ‎RandomLoopDelay ‎[721 bytes]
  427. (hist) ‎Referencing (maps) ‎[721 bytes]
  428. (hist) ‎Size ‎[721 bytes]
  429. (hist) ‎Surface ‎[720 bytes]
  430. (hist) ‎CombatLightSize ‎[720 bytes]
  431. (hist) ‎TiltsWhenCrushes ‎[720 bytes]
  432. (hist) ‎CampaignMoneyDeltaHard ‎[720 bytes]
  433. (hist) ‎HideIfNoOre ‎[719 bytes]
  434. (hist) ‎PlaceAnywhere ‎[719 bytes]
  435. (hist) ‎ArmorInfantryMult ‎[719 bytes]
  436. (hist) ‎IonCannonWarhead ‎[718 bytes]
  437. (hist) ‎AICaptureWounded ‎[718 bytes]
  438. (hist) ‎Scalable ‎[717 bytes]
  439. (hist) ‎NoShadow ‎[716 bytes]
  440. (hist) ‎FireAngle ‎[716 bytes]
  441. (hist) ‎CampaignMoneyDeltaEasy ‎[716 bytes]
  442. (hist) ‎PowerUpXYSort ‎[714 bytes]
  443. (hist) ‎AITriggerTrackRecordCoefficient ‎[714 bytes]
  444. (hist) ‎CLDisableGreen ‎[713 bytes]
  445. (hist) ‎IsElectricBolt ‎[713 bytes]
  446. (hist) ‎HasSpotlight ‎[712 bytes]
  447. (hist) ‎MustAlly ‎[712 bytes]
  448. (hist) ‎CLDisableBlue ‎[709 bytes]
  449. (hist) ‎ExpireAnim ‎[708 bytes]
  450. (hist) ‎AITriggerFailureWeightDelta ‎[708 bytes]
  451. (hist) ‎HomeCell ‎[708 bytes]
  452. (hist) ‎Cameo Charging Indicator ‎[707 bytes]
  453. (hist) ‎Degenerates ‎[706 bytes]
  454. (hist) ‎TurretAnimIsVoxel ‎[706 bytes]
  455. (hist) ‎PhysicalSize ‎[706 bytes]
  456. (hist) ‎DestroyWalls ‎[706 bytes]
  457. (hist) ‎ChargeToDrainRatio ‎[706 bytes]
  458. (hist) ‎HarvesterTooFarDistance ‎[706 bytes]
  459. (hist) ‎SecretInfantry ‎[706 bytes]
  460. (hist) ‎TooBigToFitUnderBridge ‎[705 bytes]
  461. (hist) ‎StartingDropships ‎[705 bytes]
  462. (hist) ‎AttachedParticleSystem ‎[704 bytes]
  463. (hist) ‎AIPlayers ‎[704 bytes]
  464. (hist) ‎MaximumBuildingPlacementFailures ‎[704 bytes]
  465. (hist) ‎OpenTopped ‎[703 bytes]
  466. (hist) ‎ProneDamage ‎[703 bytes]
  467. (hist) ‎EliteBountyCostMult ‎[702 bytes]
  468. (hist) ‎CLDisableRed ‎[702 bytes]
  469. (hist) ‎VoiceSecondaryWeaponAttack ‎[702 bytes]
  470. (hist) ‎VoicePrimaryWeaponAttack ‎[700 bytes]
  471. (hist) ‎UnitCrateType ‎[700 bytes]
  472. (hist) ‎MindControl.Permanent ‎[699 bytes]
  473. (hist) ‎OS HVA Builder ‎[698 bytes]
  474. (hist) ‎RefnSmokeOffsetTwo ‎[698 bytes]
  475. (hist) ‎DetailBufferZoneWidth ‎[698 bytes]
  476. (hist) ‎AllowModeToggle ‎[698 bytes]
  477. (hist) ‎VeteranBountyCostMult ‎[697 bytes]
  478. (hist) ‎MetallicDebris ‎[697 bytes]
  479. (hist) ‎NormalZAdjust ‎[696 bytes]
  480. (hist) ‎Visual Studio Error ‎[696 bytes]
  481. (hist) ‎RefnSmokeOffsetOne ‎[696 bytes]
  482. (hist) ‎AICaptureLowMoney ‎[696 bytes]
  483. (hist) ‎AltHomeCell ‎[696 bytes]
  484. (hist) ‎EliteAirstrikeTeam ‎[695 bytes]
  485. (hist) ‎BuildCat ‎[695 bytes]
  486. (hist) ‎VoiceSinking ‎[694 bytes]
  487. (hist) ‎VoiceSecondaryEliteWeaponAttack ‎[694 bytes]
  488. (hist) ‎LightningDeferment ‎[694 bytes]
  489. (hist) ‎WalkRate ‎[693 bytes]
  490. (hist) ‎Underwater ‎[693 bytes]
  491. (hist) ‎AllowBurrowing ‎[692 bytes]
  492. (hist) ‎VoicePrimaryEliteWeaponAttack ‎[692 bytes]
  493. (hist) ‎BarrelRecoverFrames ‎[692 bytes]
  494. (hist) ‎DistributedFire ‎[691 bytes]
  495. (hist) ‎MultiplayerAICM ‎[691 bytes]
  496. (hist) ‎RA2StrEdit ‎[691 bytes]
  497. (hist) ‎Mapsel.ini ‎[690 bytes]
  498. (hist) ‎IsFlammable ‎[690 bytes]
  499. (hist) ‎Scatter ‎[690 bytes]
  500. (hist) ‎OccupyWeaponRange ‎[690 bytes]

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